Well it's not for the faint hearted, but it's not THAT hard to comprehend.

As for your comment on duplicate functions, you are aware that the
same function can exist for both client and server versions of the
same class and that many of the functions are virtual?

- Jed

On 18/07/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
Look I don't want to be rude, but...

Is it just me or is the HL2:DM SDK the most ugly, unorganised shit you've
seen in a while?

I mean im comparison to the Doom 3 engine, and well Doom 3 is more script
orientated but someone could have organised the mass of source files a
little better in the HL2:DM SDK.

I'm basically looking at a mountain of source files with no idea at all
where to start, infact I spend more time trawling through source file after
source file mapping it all in my head then actual development on a
modification.

I've found duplicate functions more than once in the code, where it looks
like one person has created a function to do something without realising a
similar function already existed.

If I want to workout how something works in the SDK, I have to go though
layers of functions and source files and... Forget it.

What do you think?

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