Well it's not for the faint hearted, but it's not THAT hard to comprehend.
As for your comment on duplicate functions, you are aware that the same function can exist for both client and server versions of the same class and that many of the functions are virtual? - Jed On 18/07/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
Look I don't want to be rude, but... Is it just me or is the HL2:DM SDK the most ugly, unorganised shit you've seen in a while? I mean im comparison to the Doom 3 engine, and well Doom 3 is more script orientated but someone could have organised the mass of source files a little better in the HL2:DM SDK. I'm basically looking at a mountain of source files with no idea at all where to start, infact I spend more time trawling through source file after source file mapping it all in my head then actual development on a modification. I've found duplicate functions more than once in the code, where it looks like one person has created a function to do something without realising a similar function already existed. If I want to workout how something works in the SDK, I have to go though layers of functions and source files and... Forget it. What do you think? _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

