-- [ Picked text/plain from multipart/alternative ] Take a look at the F.E.A.R. SDK before you make that sort of judgement. It could be worse. :) It would be nice if it was a simple and clean as D3, but we play with the cards we're dealt. You could always make a D3/Q4 mod.
J On 7/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > Look I don't want to be rude, but... > > Is it just me or is the HL2:DM SDK the most ugly, unorganised shit you've > seen in a while? > > I mean im comparison to the Doom 3 engine, and well Doom 3 is more script > orientated but someone could have organised the mass of source files a > little better in the HL2:DM SDK. > > I'm basically looking at a mountain of source files with no idea at all > where to start, infact I spend more time trawling through source file > after > source file mapping it all in my head then actual development on a > modification. > > I've found duplicate functions more than once in the code, where it looks > like one person has created a function to do something without realising a > similar function already existed. > > If I want to workout how something works in the SDK, I have to go though > layers of functions and source files and... Forget it. > > What do you think? > > _________________________________________________________________ > Express yourself instantly with MSN Messenger! Download today it's FREE! > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

