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Take a look at the F.E.A.R. SDK before you make that sort of judgement. It
could be worse. :) It would be nice if it was a simple and clean as D3, but
we play with the cards we're dealt. You could always make a D3/Q4 mod.

J

On 7/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
>
> Look I don't want to be rude, but...
>
> Is it just me or is the HL2:DM SDK the most ugly, unorganised shit you've
> seen in a while?
>
> I mean im comparison to the Doom 3 engine, and well Doom 3 is more script
> orientated but someone could have organised the mass of source files a
> little better in the HL2:DM SDK.
>
> I'm basically looking at a mountain of source files with no idea at all
> where to start, infact I spend more time trawling through source file
> after
> source file mapping it all in my head then actual development on a
> modification.
>
> I've found duplicate functions more than once in the code, where it looks
> like one person has created a function to do something without realising a
> similar function already existed.
>
> If I want to workout how something works in the SDK, I have to go though
> layers of functions and source files and... Forget it.
>
> What do you think?
>
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