From what I've looked through 'ienginevgui.h' seems to be pretty
interesting.
Exposes an interface to very basic panel like PANEL_GAMEUIDLL.
One might be able to use IEngineVGui's GetPanel( PANEL_GAMEUIDLL )
function to instantiate a new gameui class to overwrite some gameui
stuff... not sure though as I haven't investigated any further yet. Also
at this point I'm not sure which functions I'd want to overwrite anyway. :-P


Justin Krenz wrote:
Add a new class in the vgui_controls project in the /vgui2/controls/
directory.  Compiling the project will create a new static library.

Nick wrote:
HOW?

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