Add a new class in the vgui_controls project in the /vgui2/controls/
directory.  Compiling the project will create a new static library.

Nick wrote:
HOW?

On 8/16/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
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write a new control in vgui_controls.lib, that fetches info from the client.

vgui_controls in the client dll supercedes everything. any control you make
in there, can be added to any .res that game ui uses.

On 8/16/07, Jeremy <[EMAIL PROTECTED]> wrote:
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So is the only option for text to overlay a raster image or embed the text
into the image?

On 8/16/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
I modified the loading panel res file to insert my own image and
increase the size of the panel.  That image uses a texture proxy which
allows me to modify the image in-game to show the level that's loading.
  I put another transparent image on top of that for hint text.

Jeremy wrote:
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Anyone have any insight on how to do loading screen backgrounds along
with
text overlays(for hints, objectives, map info, etc).

Thanks
J
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