Add a new class in the vgui_controls project in the /vgui2/controls/
directory. Compiling the project will create a new static library.
Nick wrote:
HOW?
On 8/16/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
write a new control in vgui_controls.lib, that fetches info from the client.
vgui_controls in the client dll supercedes everything. any control you make
in there, can be added to any .res that game ui uses.
On 8/16/07, Jeremy <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
So is the only option for text to overlay a raster image or embed the text
into the image?
On 8/16/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
I modified the loading panel res file to insert my own image and
increase the size of the panel. That image uses a texture proxy which
allows me to modify the image in-game to show the level that's loading.
I put another transparent image on top of that for hint text.
Jeremy wrote:
--
[ Picked text/plain from multipart/alternative ]
Anyone have any insight on how to do loading screen backgrounds along
with
text overlays(for hints, objectives, map info, etc).
Thanks
J
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
-omega
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders