-- [ Picked text/plain from multipart/alternative ] Old thread, but how exactly did you go about replacing the loading dialog Louti. I couldn't find an obvious way of doing it, since the loading dialog doesn't show up anywhere in the hierarchy.
Dan On Fri, Aug 17, 2007 at 5:53 PM, Louka Outrebon <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > No its not instanciating those dynamicaly. I had this idea and thought > it'd > be brilliant, then I just saw it was hardcoded. panel class names are just > here to make it easier to read. In Insurgency we used "Ben 'amogan' K." > solution. We wrote a new CGameUi class and forced a new object > for PANEL_GAMEUIDLL using our new class. > > Louka "Louti" Outrebon. > > > On 8/17/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > > > I haven't tried this, but wondering if anyone else has.. > > > > If you edit the res file for the loading dialogue and add a VGUI > > control that is defined in your code - does it add it and work > > properly? > > > > garry > > list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

