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Old thread, but how exactly did you go about replacing the loading dialog
Louti. I couldn't find an obvious way of doing it, since the loading dialog
doesn't show up anywhere in the hierarchy.

Dan

On Fri, Aug 17, 2007 at 5:53 PM, Louka Outrebon <[EMAIL PROTECTED]>
wrote:

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> No its not instanciating those dynamicaly. I had this idea and thought
> it'd
> be brilliant, then I just saw it was hardcoded. panel class names are just
> here to make it easier to read. In Insurgency we used "Ben 'amogan' K."
> solution. We wrote a new CGameUi class and forced a new object
> for PANEL_GAMEUIDLL using our new class.
>
> Louka "Louti" Outrebon.
>
>
> On 8/17/07, Garry Newman <[EMAIL PROTECTED]> wrote:
> >
> > I haven't tried this, but wondering if anyone else has..
> >
> > If you edit the res file for the loading dialogue and add a VGUI
> > control that is defined in your code - does it add it and work
> > properly?
> >
> > garry
> > list archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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