-- [ Picked text/plain from multipart/alternative ] You can re-code a limited amount of the GameUI stuff with some hard work. Personally I've re-done most of the options menu and had a bit of a go at the New Game/Load Game/Save Game menus, but I've yet to look into the loading dialog. I'd hazard a guess that it'd be a pain in the arse though, but its probably worth looking into
Matt On 8/17/07, Ben 'amogan' K. <[EMAIL PROTECTED]> wrote: > > From what I've looked through 'ienginevgui.h' seems to be pretty > interesting. > Exposes an interface to very basic panel like PANEL_GAMEUIDLL. > One might be able to use IEngineVGui's GetPanel( PANEL_GAMEUIDLL ) > function to instantiate a new gameui class to overwrite some gameui > stuff... not sure though as I haven't investigated any further yet. Also > at this point I'm not sure which functions I'd want to overwrite anyway. > :-P > > > Justin Krenz wrote: > > Add a new class in the vgui_controls project in the /vgui2/controls/ > > directory. Compiling the project will create a new static library. > > > > Nick wrote: > >> HOW? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

