Garry, would you know what the "res file for the loading dialogue " is
named, and where it would be located?

On 8/17/07, Garry Newman <[EMAIL PROTECTED]> wrote:
> I haven't tried this, but wondering if anyone else has..
>
> If you edit the res file for the loading dialogue and add a VGUI
> control that is defined in your code - does it add it and work
> properly?
>
> garry
>
> On 8/17/07, Matt Stafford <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You can re-code a limited amount of the GameUI stuff with some hard work.
> > Personally I've re-done most of the options menu and had a bit of a go at
> > the New Game/Load Game/Save Game menus, but I've yet to look into the
> > loading dialog. I'd hazard a guess that it'd be a pain in the arse though,
> > but its probably worth looking into
> >
> > Matt
> >
> > On 8/17/07, Ben 'amogan' K. <[EMAIL PROTECTED]> wrote:
> > >
> > > From what I've looked through 'ienginevgui.h' seems to be pretty
> > > interesting.
> > > Exposes an interface to very basic panel like PANEL_GAMEUIDLL.
> > > One might be able to use IEngineVGui's GetPanel( PANEL_GAMEUIDLL )
> > > function to instantiate a new gameui class to overwrite some gameui
> > > stuff... not sure though as I haven't investigated any further yet. Also
> > > at this point I'm not sure which functions I'd want to overwrite anyway.
> > > :-P
> > >
> > >
> > > Justin Krenz wrote:
> > > > Add a new class in the vgui_controls project in the /vgui2/controls/
> > > > directory.  Compiling the project will create a new static library.
> > > >
> > > > Nick wrote:
> > > >> HOW?
> > >
> > > _______________________________________________
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> > >
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > NightFall HL2 Mod - http://www.nightfallmod.com
> > --
> >
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> >
> >
>
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