all of our mods will have no players when TF2 is released :( sad day
for modders everywhere

On 9/13/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> c. Mike is busy right now working on the TF2 beta for Monday :)
>
> So the answer is: we will not be shipping the CSS Bot code but I am in
> the process of working with some community members on new interfaces
> that will provide additional functionality for bots. So we won't ship
> you bot code, but we will enable you to make good ones of your own.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> Kammersgaard
> Sent: Thursday, September 13, 2007 5:20 PM
> To: [email protected]
> Subject: Re: [hlcoders] SDK Update heads up?
>
> --
> [ Picked text/plain from multipart/alternative ]
> So you picked b.? Good choice.
>
> /ProZak
>
>
> On 14/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote:
> >
> > Lol then whos mike? OMG HES FROM VALVE!
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> > Sent: Friday, September 14, 2007 1:31 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] SDK Update heads up?
> >
> > a. valve didn't read your question
> > b. valve doesn't want to answer
> >
> > pick one
> >
> > On 9/13/07, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > Funny that I don't see your email being from valve. How bout we get
> a
> > > response from valve instead of speculation.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> > > Kammersgaard
> > > Sent: Thursday, September 13, 2007 9:34 PM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] SDK Update heads up?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > As mentioned before the CS:S bot code is property of Turtle Rock
> > studios,
> > > doubt Valve can distribute (parts of) it if they wanted to.
> > >
> > > /ProZak
> > >
> > >
> > > On 13/09/2007, Mark Chandler <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Mike no css bot code? :'(
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> > > > Sent: Thursday, September 13, 2007 12:34 PM
> > > > To: [email protected]
> > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > >
> > > >         Utilization of Multi-core Processors
> > > >
> > > > yaaaaaaaaaaaay....... too bad we have to wait until november :(
> > > >
> > > > On 9/12/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > > > Hi All-
> > > > >
> > > > > Once I do the "big merge" I will be able to provide a better
> preview
> > of
> > > > > changes that you will be getting with the next SDK update. But
> for
> > now
> > > > > here is the high-level list of new features and improvements in
> > Orange
> > > > > Box games and the latest version of the Source Engine:
> > > > >
> > > > >         Non-photo-realistic Rendering
> > > > >         Cinematic Physics Simulations
> > > > >         Utilization of Multi-core Processors
> > > > >         Improved HDR
> > > > >         Enhanced Particle System
> > > > >         Human Skin Shader Improvements
> > > > >         Enhanced Foliage Rendering
> > > > >         New Motion Blur Effect
> > > > >         Pixel Shader Model 3.0
> > > > >         Enhanced Shadows
> > > > >
> > > > > Hopefully some of this stuff looks interesting to some of you.
> :)
> > > > >
> > > > > -Mike
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Joel
> R.
> > > > > Sent: Monday, September 10, 2007 1:43 PM
> > > > > To: hlcoders
> > > > > Subject: [hlcoders] SDK Update heads up?
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > There hasn't been much talk about what updates we'll be
> receiving to
> > the
> > > > > SDK
> > > > > for Episode 2.   I was hoping you guys at Valve would enlighten
> us a
> > bit
> > > > > on
> > > > > what to expect.  The only things I've heard are from the Ep 2
> video
> > that
> > > > > was
> > > > > shown, regarding the new technologies put in, like the cinematic
> > > > > physics,
> > > > > enhanced foliage rendering and better expansive outdoor
> rendering.
> > > > >
> > > > > It'd be great to have a heads up on what we'll be receiving.
> It's
> > not
> > > > > very
> > > > > fun to just throw us these new updates, and have us figure out
> whats
> > > > > new.
> > > > > Updates I'm hoping for is some enhancement with the Physics
> system
> > to
> > > > > allow
> > > > > for better network predicting.  Shaders to allow multiple
> passes, or
> > > > > dynamically change a shader for one model without having to
> switch
> > skins
> > > > > of
> > > > > the models, and an increase on the limit of 64 instructions for
> the
> > .fxc
> > > > > shaders.
> > > > >
> > > > > I've also been trying to implement my own physics, however its a
> bit
> > > > > hard to
> > > > > do with the standard line and ray traces we have.  I know we
> won't
> > be
> > > > > receiving SOLID_OBB or anything of that sorts, but this engine
> is
> > > > > suppose to
> > > > > be top of the line, and it is still using only AABB.
> > > > >
> > > > > I'm sure there is more things others have been hoping for,
> shedding
> > some
> > > > > light on us would be much appreciated!
> > > > >
> > > > > Thanks.
> > > > > -Joel
> > > > > --
> > > > >
> > > > > _______________________________________________
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> > > > >
> > > > >
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> > > > >
> > > >
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> > > --
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> >
> --
>
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