--
[ Picked text/plain from multipart/alternative ]
Don't remember reading that anywhere, might have just missed it

On 10/17/07, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I believe Mike said there's going to be  a "EP2" Source SDK Base (2007) :)
>
> /ProZak
>
>
> On 16/10/2007, Matt Stafford <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yeah, I've been wanting to know the same thing as Andrew. Will we still
> be
> > able to use something similar to Source SDK Base, or if we want to use
> the
> > new engine will we require players to own Episode 2?
> >
> > On 10/16/07, Jonathan Middleton <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Thanks, Mike.
> > >
> > > On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > > >
> > > > It's a little bit complicated, but hopefully I can explain it well.
> > > >
> > > > CS:S (along with DoD:S and HL2MP) are going to be migrated to the
> new
> > > > engine over the next couple of months. Until then you should *not*
> > merge
> > > > in the new SDK code as it will not work with the old engine. Once we
> > > > convert the three MP games you *will* want to create a new version
> of
> > > > the mod using the updated SDK source code.
> > > >
> > > > Makes sense? Sorry I can't be more specific about exactly when the
> > games
> > > > will be converted to the new engine.
> > > >
> > > > -Mike
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> > > > Middleton
> > > > Sent: Monday, October 15, 2007 9:39 AM
> > > > To: [email protected]
> > > > Subject: Re: [hlcoders] SDK Update heads up?
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm confused about the SDK update's compatibility with various
> > AppID's.
> > > > Our
> > > > mod uses AppID 240 (for CS:S). Will merging with this update break
> our
> > > > mod?
> > > >
> > > > Jonathan
> > > >
> > > > On 10/15/07, Adam Foster <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > >
> > > > > On 15 Oct 2007, at 17:41, Mike Durand wrote:
> > > > >
> > > > > > I'm shooting for an update that includes the updated tools this
> > > > > > week or early next. After that I will work on an update that
> > > > > > includes the new game DLL code and I am hoping that it will be
> > > > > > available in beta by the end of the month.
> > > > > >
> > > > > > I'll let you guys know if I run into any problems that
> invalidate
> > > > > > these timeframes.
> > > > >
> > > > > Fantastic - I've been looking forwards to playing round with the
> new
> > > > > Episode Two stuff, but didn't want to annoy anyone by asking
> exactly
> > > > > when the updated SDK tools would be available.
> > > > >
> > > > > It's my birthday on the 25th, just so you know. Potential tools
> > > > > deadline to aim for? ;-)
> > > > >
> > > > >
> > > > > Adam
> > > > >
> > > > > --
> > > > > Adam Foster - [EMAIL PROTECTED] -
> http://www.hylobatidae.org/
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > >                                 I
> > > >             think                                poem
> > > >    that              never               as                a
> > > > I       shall    see        a     lovely      as     binary   tree
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > >                                 I
> > >             think                                poem
> > >    that              never               as                a
> > > I       shall    see        a     lovely      as     binary   tree
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
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> please visit:
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>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
--

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