-- [ Picked text/plain from multipart/alternative ] I believe Mike said there's going to be a "EP2" Source SDK Base (2007) :)
/ProZak On 16/10/2007, Matt Stafford <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yeah, I've been wanting to know the same thing as Andrew. Will we still be > able to use something similar to Source SDK Base, or if we want to use the > new engine will we require players to own Episode 2? > > On 10/16/07, Jonathan Middleton <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Thanks, Mike. > > > > On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > > > It's a little bit complicated, but hopefully I can explain it well. > > > > > > CS:S (along with DoD:S and HL2MP) are going to be migrated to the new > > > engine over the next couple of months. Until then you should *not* > merge > > > in the new SDK code as it will not work with the old engine. Once we > > > convert the three MP games you *will* want to create a new version of > > > the mod using the updated SDK source code. > > > > > > Makes sense? Sorry I can't be more specific about exactly when the > games > > > will be converted to the new engine. > > > > > > -Mike > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan > > > Middleton > > > Sent: Monday, October 15, 2007 9:39 AM > > > To: [email protected] > > > Subject: Re: [hlcoders] SDK Update heads up? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I'm confused about the SDK update's compatibility with various > AppID's. > > > Our > > > mod uses AppID 240 (for CS:S). Will merging with this update break our > > > mod? > > > > > > Jonathan > > > > > > On 10/15/07, Adam Foster <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > On 15 Oct 2007, at 17:41, Mike Durand wrote: > > > > > > > > > I'm shooting for an update that includes the updated tools this > > > > > week or early next. After that I will work on an update that > > > > > includes the new game DLL code and I am hoping that it will be > > > > > available in beta by the end of the month. > > > > > > > > > > I'll let you guys know if I run into any problems that invalidate > > > > > these timeframes. > > > > > > > > Fantastic - I've been looking forwards to playing round with the new > > > > Episode Two stuff, but didn't want to annoy anyone by asking exactly > > > > when the updated SDK tools would be available. > > > > > > > > It's my birthday on the 25th, just so you know. Potential tools > > > > deadline to aim for? ;-) > > > > > > > > > > > > Adam > > > > > > > > -- > > > > Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/ > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > I > > > think poem > > > that never as a > > > I shall see a lovely as binary tree > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > I > > think poem > > that never as a > > I shall see a lovely as binary tree > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

