--
[ Picked text/plain from multipart/alternative ]
I believe Mike said there's going to be  a "EP2" Source SDK Base (2007) :)

/ProZak


On 16/10/2007, Matt Stafford <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, I've been wanting to know the same thing as Andrew. Will we still be
> able to use something similar to Source SDK Base, or if we want to use the
> new engine will we require players to own Episode 2?
>
> On 10/16/07, Jonathan Middleton <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thanks, Mike.
> >
> > On 10/15/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > >
> > > It's a little bit complicated, but hopefully I can explain it well.
> > >
> > > CS:S (along with DoD:S and HL2MP) are going to be migrated to the new
> > > engine over the next couple of months. Until then you should *not*
> merge
> > > in the new SDK code as it will not work with the old engine. Once we
> > > convert the three MP games you *will* want to create a new version of
> > > the mod using the updated SDK source code.
> > >
> > > Makes sense? Sorry I can't be more specific about exactly when the
> games
> > > will be converted to the new engine.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
> > > Middleton
> > > Sent: Monday, October 15, 2007 9:39 AM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] SDK Update heads up?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm confused about the SDK update's compatibility with various
> AppID's.
> > > Our
> > > mod uses AppID 240 (for CS:S). Will merging with this update break our
> > > mod?
> > >
> > > Jonathan
> > >
> > > On 10/15/07, Adam Foster <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > > On 15 Oct 2007, at 17:41, Mike Durand wrote:
> > > >
> > > > > I'm shooting for an update that includes the updated tools this
> > > > > week or early next. After that I will work on an update that
> > > > > includes the new game DLL code and I am hoping that it will be
> > > > > available in beta by the end of the month.
> > > > >
> > > > > I'll let you guys know if I run into any problems that invalidate
> > > > > these timeframes.
> > > >
> > > > Fantastic - I've been looking forwards to playing round with the new
> > > > Episode Two stuff, but didn't want to annoy anyone by asking exactly
> > > > when the updated SDK tools would be available.
> > > >
> > > > It's my birthday on the 25th, just so you know. Potential tools
> > > > deadline to aim for? ;-)
> > > >
> > > >
> > > > Adam
> > > >
> > > > --
> > > > Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > >                                 I
> > >             think                                poem
> > >    that              never               as                a
> > > I       shall    see        a     lovely      as     binary   tree
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> >                                 I
> >             think                                poem
> >    that              never               as                a
> > I       shall    see        a     lovely      as     binary   tree
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to