again, did you not read what Chris Green said?
It will be fixed when it's fixed.
The shader in the SDK is broken.

It has nothing to do with Mike, so be patient.
IMO, the lighting preview should just be disabled until it's fixed.


On Nov 7, 2007 11:43 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:
> So is the lighting preview quickly fixable? 99% of people i know have
> the same busted version as i do (washed out fullbright with
> light_spots being the only thing to cast light (and then only on
> models, not on geometry and horribly bugged)
>
> Doesn't appear to be an ati vs nvidia issue either as the only person
> ive seen with a working copy has an nvidia card like myself.
>
> cheers
>
>
> On Nov 8, 2007 4:32 AM, Christopher Harris <[EMAIL PROTECTED]> wrote:
> > One more issue I noticed is that icon for the rotate mode of brush handle
> > use is missing. It is just invisible on my pc.
> >
> > Chris
> > ----- Original Message -----
> > From: "Mike Durand" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> >
> > Sent: Wednesday, November 07, 2007 11:20 PM
> > Subject: [hlcoders] RE: SDK Know Issues
> >
> >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Uh.. make that "SDK Known Issues". J
> > >
> > >
> > >
> > > From: Mike Durand
> > > Sent: Wednesday, November 07, 2007 8:19 PM
> > > To: '[email protected]'
> > > Subject: SDK Know Issues
> > >
> > >
> > >
> > > Hi All-
> > >
> > >
> > >
> > > Thanks very much for reporting issues with the new SDK. I know that it
> > > is far from perfect but hopefully most of you are able to work around
> > > the issues. Thanks very much for your patience and help.
> > >
> > >
> > >
> > > I want to try to address as many of the issues as I can in a release
> > > tomorrow. Here is the list of problems new to this release that I've
> > > compiled based on your e-mails and posts. Please let me know if I am
> > > missing any from this list.
> > >
> > >
> > >
> > > * You must add this to the launch options for the Source SDK in order to
> > > edit games that run using the Ep1 version of the Source engine:
> > > -engine ep1
> > >
> > > * The sourcesdk_content folder is not getting updated consistently so we
> > > suggest selecting 'Refresh SDK Content' the first time that you run the
> > > SDK.
> > >
> > > * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when
> > > running Hammer. Follow the same instructions as above to remedy this.
> > >
> > > * Hammer 3D Ray-traced Lighting Preview performs very slowly and should
> > > be avoided until we can fix it.
> > >
> > > * Hammer 3D Lighting Preview does not work well with some video
> > > hardware.
> > >
> > > * When running the Orange Box versions of the 'studiomdl' and 'vtex' you
> > > should include '-nop4' on the command line to bypass our Perforce
> > > integration with these tools. We will eliminate this need in a
> > > subsequent release.
> > >
> > > * Cubemaps cannot presently be built for maps that run in an Orange Box
> > > game.
> > >
> > > * 'cone_helper.mdl' is missing from the Source SDK distribution and this
> > > can cause a crash in Hammer.
> > >
> > > * The %VProject% env var is not getting dynamically set anymore when you
> > > change the mod in the SDK launcher.
> > >
> > > * Opening Advisor.jpg in Episode Two's GCF crashes hlmv
> > >
> > > * The Orange Box version of Hammer is rendering textures at a lower
> > > quality than the previous version
> > >
> > >
> > >
> > > -Mike
> > >
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
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>



--
-omega

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