# New Bugs: ------------------------------------------------------------- # The "rotation" cursor does not appear when rotating brushes/objects, making all mouse cursors invisible. # When applying a texture without detail props (like concrete) to the same face that formerly held a texture WITH detail props, the 2d detail prop sprites will still remain.
Temperamental Bugs: ------------------------------------------------------------- # Minimizing then maximizing Hammer breaks all 4 viewpoint windows. The 3 wireframe windows and the Camera window do not show any of the map. Can only be fixed by shutting down Hammer and restarting it. http://forums.steampowered.com/forums/showthread.php?p=6953286#post6953286 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Thursday, November 08, 2007 1:21 PM To: [email protected] Subject: [hlcoders] RE: SDK Know Issues This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Uh.. make that "SDK Known Issues". J From: Mike Durand Sent: Wednesday, November 07, 2007 8:19 PM To: '[email protected]' Subject: SDK Know Issues Hi All- Thanks very much for reporting issues with the new SDK. I know that it is far from perfect but hopefully most of you are able to work around the issues. Thanks very much for your patience and help. I want to try to address as many of the issues as I can in a release tomorrow. Here is the list of problems new to this release that I've compiled based on your e-mails and posts. Please let me know if I am missing any from this list. * You must add this to the launch options for the Source SDK in order to edit games that run using the Ep1 version of the Source engine: -engine ep1 * The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK. * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this. * Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided until we can fix it. * Hammer 3D Lighting Preview does not work well with some video hardware. * When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release. * Cubemaps cannot presently be built for maps that run in an Orange Box game. * 'cone_helper.mdl' is missing from the Source SDK distribution and this can cause a crash in Hammer. * The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher. * Opening Advisor.jpg in Episode Two's GCF crashes hlmv * The Orange Box version of Hammer is rendering textures at a lower quality than the previous version -Mike -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.24/1117 - Release Date: 11/7/2007 10:52 PM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

