# New Bugs:
-------------------------------------------------------------
# The "rotation" cursor does not appear when rotating brushes/objects,
making all mouse cursors invisible.
# When applying a texture without detail props (like concrete) to the same
face that formerly held a texture WITH detail props, the 2d detail prop
sprites will still remain.


Temperamental Bugs:
-------------------------------------------------------------
# Minimizing then maximizing Hammer breaks all 4 viewpoint windows. The 3
wireframe windows and the Camera window do not show any of the map. Can only
be fixed by shutting down Hammer and restarting it.



http://forums.steampowered.com/forums/showthread.php?p=6953286#post6953286



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Thursday, November 08, 2007 1:21 PM
To: [email protected]
Subject: [hlcoders] RE: SDK Know Issues

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Uh.. make that "SDK Known Issues". J



From: Mike Durand
Sent: Wednesday, November 07, 2007 8:19 PM
To: '[email protected]'
Subject: SDK Know Issues



Hi All-



Thanks very much for reporting issues with the new SDK. I know that it
is far from perfect but hopefully most of you are able to work around
the issues. Thanks very much for your patience and help.



I want to try to address as many of the issues as I can in a release
tomorrow. Here is the list of problems new to this release that I've
compiled based on your e-mails and posts. Please let me know if I am
missing any from this list.



* You must add this to the launch options for the Source SDK in order to
edit games that run using the Ep1 version of the Source engine:
-engine ep1

* The sourcesdk_content folder is not getting updated consistently so we
suggest selecting 'Refresh SDK Content' the first time that you run the
SDK.

* Some users are getting 'Unable to load FileSystemOpenDialog.dll' when
running Hammer. Follow the same instructions as above to remedy this.

* Hammer 3D Ray-traced Lighting Preview performs very slowly and should
be avoided until we can fix it.

* Hammer 3D Lighting Preview does not work well with some video
hardware.

* When running the Orange Box versions of the 'studiomdl' and 'vtex' you
should include '-nop4' on the command line to bypass our Perforce
integration with these tools. We will eliminate this need in a
subsequent release.

* Cubemaps cannot presently be built for maps that run in an Orange Box
game.

* 'cone_helper.mdl' is missing from the Source SDK distribution and this
can cause a crash in Hammer.

* The %VProject% env var is not getting dynamically set anymore when you
change the mod in the SDK launcher.

* Opening Advisor.jpg in Episode Two's GCF crashes hlmv

* The Orange Box version of Hammer is rendering textures at a lower
quality than the previous version



-Mike

--

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