One more issue I noticed is that icon for the rotate mode of brush handle use is missing. It is just invisible on my pc.
Chris ----- Original Message ----- From: "Mike Durand" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, November 07, 2007 11:20 PM Subject: [hlcoders] RE: SDK Know Issues
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Uh.. make that "SDK Known Issues". J From: Mike Durand Sent: Wednesday, November 07, 2007 8:19 PM To: '[email protected]' Subject: SDK Know Issues Hi All- Thanks very much for reporting issues with the new SDK. I know that it is far from perfect but hopefully most of you are able to work around the issues. Thanks very much for your patience and help. I want to try to address as many of the issues as I can in a release tomorrow. Here is the list of problems new to this release that I've compiled based on your e-mails and posts. Please let me know if I am missing any from this list. * You must add this to the launch options for the Source SDK in order to edit games that run using the Ep1 version of the Source engine: -engine ep1 * The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK. * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when running Hammer. Follow the same instructions as above to remedy this. * Hammer 3D Ray-traced Lighting Preview performs very slowly and should be avoided until we can fix it. * Hammer 3D Lighting Preview does not work well with some video hardware. * When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release. * Cubemaps cannot presently be built for maps that run in an Orange Box game. * 'cone_helper.mdl' is missing from the Source SDK distribution and this can cause a crash in Hammer. * The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher. * Opening Advisor.jpg in Episode Two's GCF crashes hlmv * The Orange Box version of Hammer is rendering textures at a lower quality than the previous version -Mike -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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