oh and Thanks, we really appreciate you helping us out. :)

On Nov 7, 2007 8:46 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> Really just want that Hammer 3D Lighting Preview fixed :)
> Oh, are the info_particle_system's suppose to be error models?
>
>
> On Nov 7, 2007 8:20 PM, Mike Durand <[EMAIL PROTECTED]> wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Uh.. make that "SDK Known Issues". J
> >
> >
> >
> > From: Mike Durand
> > Sent: Wednesday, November 07, 2007 8:19 PM
> > To: '[email protected]'
> > Subject: SDK Know Issues
> >
> >
> >
> >
> > Hi All-
> >
> >
> >
> > Thanks very much for reporting issues with the new SDK. I know that it
> > is far from perfect but hopefully most of you are able to work around
> > the issues. Thanks very much for your patience and help.
> >
> >
> >
> > I want to try to address as many of the issues as I can in a release
> > tomorrow. Here is the list of problems new to this release that I've
> > compiled based on your e-mails and posts. Please let me know if I am
> > missing any from this list.
> >
> >
> >
> > * You must add this to the launch options for the Source SDK in order to
> > edit games that run using the Ep1 version of the Source engine:
> > -engine ep1
> >
> > * The sourcesdk_content folder is not getting updated consistently so we
> > suggest selecting 'Refresh SDK Content' the first time that you run the
> > SDK.
> >
> > * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when
> > running Hammer. Follow the same instructions as above to remedy this.
> >
> > * Hammer 3D Ray-traced Lighting Preview performs very slowly and should
> > be avoided until we can fix it.
> >
> > * Hammer 3D Lighting Preview does not work well with some video
> > hardware.
> >
> > * When running the Orange Box versions of the 'studiomdl' and 'vtex' you
> > should include '-nop4' on the command line to bypass our Perforce
> > integration with these tools. We will eliminate this need in a
> > subsequent release.
> >
> > * Cubemaps cannot presently be built for maps that run in an Orange Box
> > game.
> >
> > * 'cone_helper.mdl' is missing from the Source SDK distribution and this
> > can cause a crash in Hammer.
> >
> > * The %VProject% env var is not getting dynamically set anymore when you
> > change the mod in the SDK launcher.
> >
> > * Opening Advisor.jpg in Episode Two's GCF crashes hlmv
> >
> > * The Orange Box version of Hammer is rendering textures at a lower
> > quality than the previous version
> >
> >
> >
> > -Mike
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> --
> ~skidz
>



--
~skidz

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