Yes I realize this, and I was just stating that it should be in higher
priority, that is, unless they choose to release the particle editing
tools next. All I know is that I am talking with a Valve employee
which has asked for feedback, and a mention of the lighting preview
just happened to be mine. That and the missing model.

Peace.

On Nov 7, 2007 8:59 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> again, did you not read what Chris Green said?
> It will be fixed when it's fixed.
> The shader in the SDK is broken.
>
> It has nothing to do with Mike, so be patient.
> IMO, the lighting preview should just be disabled until it's fixed.
>
>
>
> On Nov 7, 2007 11:43 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:
> > So is the lighting preview quickly fixable? 99% of people i know have
> > the same busted version as i do (washed out fullbright with
> > light_spots being the only thing to cast light (and then only on
> > models, not on geometry and horribly bugged)
> >
> > Doesn't appear to be an ati vs nvidia issue either as the only person
> > ive seen with a working copy has an nvidia card like myself.
> >
> > cheers
> >
> >
> > On Nov 8, 2007 4:32 AM, Christopher Harris <[EMAIL PROTECTED]> wrote:
> > > One more issue I noticed is that icon for the rotate mode of brush handle
> > > use is missing. It is just invisible on my pc.
> > >
> > > Chris
> > > ----- Original Message -----
> > > From: "Mike Durand" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > >
> > > Sent: Wednesday, November 07, 2007 11:20 PM
> > > Subject: [hlcoders] RE: SDK Know Issues
> > >
> > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Uh.. make that "SDK Known Issues". J
> > > >
> > > >
> > > >
> > > > From: Mike Durand
> > > > Sent: Wednesday, November 07, 2007 8:19 PM
> > > > To: '[email protected]'
> > > > Subject: SDK Know Issues
> > > >
> > > >
> > > >
> > > > Hi All-
> > > >
> > > >
> > > >
> > > > Thanks very much for reporting issues with the new SDK. I know that it
> > > > is far from perfect but hopefully most of you are able to work around
> > > > the issues. Thanks very much for your patience and help.
> > > >
> > > >
> > > >
> > > > I want to try to address as many of the issues as I can in a release
> > > > tomorrow. Here is the list of problems new to this release that I've
> > > > compiled based on your e-mails and posts. Please let me know if I am
> > > > missing any from this list.
> > > >
> > > >
> > > >
> > > > * You must add this to the launch options for the Source SDK in order to
> > > > edit games that run using the Ep1 version of the Source engine:
> > > > -engine ep1
> > > >
> > > > * The sourcesdk_content folder is not getting updated consistently so we
> > > > suggest selecting 'Refresh SDK Content' the first time that you run the
> > > > SDK.
> > > >
> > > > * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when
> > > > running Hammer. Follow the same instructions as above to remedy this.
> > > >
> > > > * Hammer 3D Ray-traced Lighting Preview performs very slowly and should
> > > > be avoided until we can fix it.
> > > >
> > > > * Hammer 3D Lighting Preview does not work well with some video
> > > > hardware.
> > > >
> > > > * When running the Orange Box versions of the 'studiomdl' and 'vtex' you
> > > > should include '-nop4' on the command line to bypass our Perforce
> > > > integration with these tools. We will eliminate this need in a
> > > > subsequent release.
> > > >
> > > > * Cubemaps cannot presently be built for maps that run in an Orange Box
> > > > game.
> > > >
> > > > * 'cone_helper.mdl' is missing from the Source SDK distribution and this
> > > > can cause a crash in Hammer.
> > > >
> > > > * The %VProject% env var is not getting dynamically set anymore when you
> > > > change the mod in the SDK launcher.
> > > >
> > > > * Opening Advisor.jpg in Episode Two's GCF crashes hlmv
> > > >
> > > > * The Orange Box version of Hammer is rendering textures at a lower
> > > > quality than the previous version
> > > >
> > > >
> > > >
> > > > -Mike
> > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> --
> -omega
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



--
~skidz

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