Yes I realize this, and I was just stating that it should be in higher priority, that is, unless they choose to release the particle editing tools next. All I know is that I am talking with a Valve employee which has asked for feedback, and a mention of the lighting preview just happened to be mine. That and the missing model.
Peace. On Nov 7, 2007 8:59 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > again, did you not read what Chris Green said? > It will be fixed when it's fixed. > The shader in the SDK is broken. > > It has nothing to do with Mike, so be patient. > IMO, the lighting preview should just be disabled until it's fixed. > > > > On Nov 7, 2007 11:43 PM, Ryan ------- <[EMAIL PROTECTED]> wrote: > > So is the lighting preview quickly fixable? 99% of people i know have > > the same busted version as i do (washed out fullbright with > > light_spots being the only thing to cast light (and then only on > > models, not on geometry and horribly bugged) > > > > Doesn't appear to be an ati vs nvidia issue either as the only person > > ive seen with a working copy has an nvidia card like myself. > > > > cheers > > > > > > On Nov 8, 2007 4:32 AM, Christopher Harris <[EMAIL PROTECTED]> wrote: > > > One more issue I noticed is that icon for the rotate mode of brush handle > > > use is missing. It is just invisible on my pc. > > > > > > Chris > > > ----- Original Message ----- > > > From: "Mike Durand" <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > > > > Sent: Wednesday, November 07, 2007 11:20 PM > > > Subject: [hlcoders] RE: SDK Know Issues > > > > > > > > > > This is a multi-part message in MIME format. > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Uh.. make that "SDK Known Issues". J > > > > > > > > > > > > > > > > From: Mike Durand > > > > Sent: Wednesday, November 07, 2007 8:19 PM > > > > To: '[email protected]' > > > > Subject: SDK Know Issues > > > > > > > > > > > > > > > > Hi All- > > > > > > > > > > > > > > > > Thanks very much for reporting issues with the new SDK. I know that it > > > > is far from perfect but hopefully most of you are able to work around > > > > the issues. Thanks very much for your patience and help. > > > > > > > > > > > > > > > > I want to try to address as many of the issues as I can in a release > > > > tomorrow. Here is the list of problems new to this release that I've > > > > compiled based on your e-mails and posts. Please let me know if I am > > > > missing any from this list. > > > > > > > > > > > > > > > > * You must add this to the launch options for the Source SDK in order to > > > > edit games that run using the Ep1 version of the Source engine: > > > > -engine ep1 > > > > > > > > * The sourcesdk_content folder is not getting updated consistently so we > > > > suggest selecting 'Refresh SDK Content' the first time that you run the > > > > SDK. > > > > > > > > * Some users are getting 'Unable to load FileSystemOpenDialog.dll' when > > > > running Hammer. Follow the same instructions as above to remedy this. > > > > > > > > * Hammer 3D Ray-traced Lighting Preview performs very slowly and should > > > > be avoided until we can fix it. > > > > > > > > * Hammer 3D Lighting Preview does not work well with some video > > > > hardware. > > > > > > > > * When running the Orange Box versions of the 'studiomdl' and 'vtex' you > > > > should include '-nop4' on the command line to bypass our Perforce > > > > integration with these tools. We will eliminate this need in a > > > > subsequent release. > > > > > > > > * Cubemaps cannot presently be built for maps that run in an Orange Box > > > > game. > > > > > > > > * 'cone_helper.mdl' is missing from the Source SDK distribution and this > > > > can cause a crash in Hammer. > > > > > > > > * The %VProject% env var is not getting dynamically set anymore when you > > > > change the mod in the SDK launcher. > > > > > > > > * Opening Advisor.jpg in Episode Two's GCF crashes hlmv > > > > > > > > * The Orange Box version of Hammer is rendering textures at a lower > > > > quality than the previous version > > > > > > > > > > > > > > > > -Mike > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > -omega > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

