We're still trying to figure out the right way to make this available to the mod community. Right now we depend on a customized version of a third-party tool that we can't redistribute. So this is probably a feature that you guys can't count on using right away, unfortunately.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan ------- Sent: Friday, November 09, 2007 8:50 AM To: [email protected] Subject: Re: [hlcoders] Cinematic Physics? It's essentially just an animation with hundreds of individual models. I'm not sure if the calculation software (if indeed it is in house) is going to be released though. On Nov 9, 2007 4:41 PM, Τeo95 <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is there a way to do cinematic physics right now, or later, when the update > comes? > The update I'm talking about is the SDK update that lets us make mods for > the Orange Box engine (source 12). > I want to port a mod of mine over it, and add some cinematic physics just to > add some awesomeness. > Thanks, > Speel > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

