how do you figure they have live physics? at least, chells hair for example. her hair doesn't even move seperately from the head, there is only the one bone that the ponytail is attached to.. and. as for the antlion workers..they just have a bone follower thing like the strider legs for the ragdolls. the wings just move in an animation.
On Nov 10, 2007 5:54 PM, Jake Breen <[EMAIL PROTECTED]> wrote: > Decompiled it and cannot find any line with the bone ponytail besides > the hitbox info.. > > > Tobias Kammersgaard wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Tried decompiling the model :-)? > > > > /ProZak > > > > > > On 10/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote: > > > >> I just noticed The Antlion Worker's wings and such, and Chell's hair > >> have live physics. I was wondering how do you do this? Or if anyone > >> outside of Valve knows.. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

