you must have different models than i do.
On Nov 10, 2007 6:50 PM, Jake Breen <[EMAIL PROTECTED]> wrote: > Chell's hair, and the antlion workers wings both move along with the > camera, and in animations, are not from the actual animation. > > > Tony "omega" Sergi wrote: > > how do you figure they have live physics? > > at least, chells hair for example. her hair doesn't even move > > seperately from the head, there is only the one bone that the ponytail > > is attached to.. and. > > as for the antlion workers..they just have a bone follower thing like > > the strider legs for the ragdolls. > > the wings just move in an animation. > > > > > > > > > > On Nov 10, 2007 5:54 PM, Jake Breen <[EMAIL PROTECTED]> wrote: > > > >> Decompiled it and cannot find any line with the bone ponytail besides > >> the hitbox info.. > >> > >> > >> Tobias Kammersgaard wrote: > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Tried decompiling the model :-)? > >>> > >>> /ProZak > >>> > >>> > >>> On 10/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>> I just noticed The Antlion Worker's wings and such, and Chell's hair > >>>> have live physics. I was wondering how do you do this? Or if anyone > >>>> outside of Valve knows.. > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > -- > > -omega > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

