you must have different models than i do.

On Nov 10, 2007 6:50 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
> Chell's hair, and the antlion workers wings both move along with the
> camera, and in animations, are not from the actual animation.
>
>
> Tony "omega" Sergi wrote:
> > how do you figure they have live physics?
> > at least, chells hair for example. her hair doesn't even move
> > seperately from the head, there is only the one bone that the ponytail
> > is attached to.. and.
> > as for the antlion workers..they just have a bone follower thing like
> > the strider legs for the ragdolls.
> > the wings just move in an animation.
> >
> >
> >
> >
> > On Nov 10, 2007 5:54 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
> >
> >> Decompiled it and cannot find any line with the bone ponytail besides
> >> the hitbox info..
> >>
> >>
> >> Tobias Kammersgaard wrote:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Tried decompiling the model :-)?
> >>>
> >>> /ProZak
> >>>
> >>>
> >>> On 10/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>> I just noticed The Antlion Worker's wings and such, and Chell's hair
> >>>> have live physics. I was wondering how do you do this? Or if anyone
> >>>> outside of Valve knows..
> >>>>
> >>>> _______________________________________________
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> >>>>
> >>>>
> >>>>
> >>>>
> >>> --
> >>>
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> >>>
> >>>
> >>>
> >>>
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> >>
> >>
> >>
> >
> >
> >
> > --
> > -omega
> >
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> >
> >
> >
>
>
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>



--
-omega

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