Chell's hair, and the antlion workers wings both move along with the
camera, and in animations, are not from the actual animation.

Tony "omega" Sergi wrote:
how do you figure they have live physics?
at least, chells hair for example. her hair doesn't even move
seperately from the head, there is only the one bone that the ponytail
is attached to.. and.
as for the antlion workers..they just have a bone follower thing like
the strider legs for the ragdolls.
the wings just move in an animation.




On Nov 10, 2007 5:54 PM, Jake Breen <[EMAIL PROTECTED]> wrote:

Decompiled it and cannot find any line with the bone ponytail besides
the hitbox info..


Tobias Kammersgaard wrote:

--
[ Picked text/plain from multipart/alternative ]
Tried decompiling the model :-)?

/ProZak


On 10/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote:


I just noticed The Antlion Worker's wings and such, and Chell's hair
have live physics. I was wondering how do you do this? Or if anyone
outside of Valve knows..

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