Yeah I noticed the same thing and had a thousand ideas.. I wouldn't mind knowing the QC set-up fo this.
- Jed On 11/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote: > http://youtube.com/watch?v=o9OpKjq8Uos > made a short video showing the live physics. You can see they bounce > around with the movement of the camera. > > Tony "omega" Sergi wrote: > > you must have different models than i do. > > > > > > On Nov 10, 2007 6:50 PM, Jake Breen <[EMAIL PROTECTED]> wrote: > > > >> Chell's hair, and the antlion workers wings both move along with the > >> camera, and in animations, are not from the actual animation. > >> > >> > >> Tony "omega" Sergi wrote: > >> > >>> how do you figure they have live physics? > >>> at least, chells hair for example. her hair doesn't even move > >>> seperately from the head, there is only the one bone that the ponytail > >>> is attached to.. and. > >>> as for the antlion workers..they just have a bone follower thing like > >>> the strider legs for the ragdolls. > >>> the wings just move in an animation. > >>> > >>> > >>> > >>> > >>> On Nov 10, 2007 5:54 PM, Jake Breen <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>> Decompiled it and cannot find any line with the bone ponytail besides > >>>> the hitbox info.. > >>>> > >>>> > >>>> Tobias Kammersgaard wrote: > >>>> > >>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> Tried decompiling the model :-)? > >>>>> > >>>>> /ProZak > >>>>> > >>>>> > >>>>> On 10/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote: > >>>>> > >>>>> > >>>>> > >>>>>> I just noticed The Antlion Worker's wings and such, and Chell's hair > >>>>>> have live physics. I was wondering how do you do this? Or if anyone > >>>>>> outside of Valve knows.. > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> > >>> -- > >>> -omega > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > -- > > -omega > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

