Yeah I noticed the same thing and had a thousand ideas..

I wouldn't mind knowing the QC set-up fo this.

- Jed


On 11/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote:
> http://youtube.com/watch?v=o9OpKjq8Uos
> made a short video showing the live physics. You can see they bounce
> around with the movement of the camera.
>
> Tony "omega" Sergi wrote:
> > you must have different models than i do.
> >
> >
> > On Nov 10, 2007 6:50 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
> >
> >> Chell's hair, and the antlion workers wings both move along with the
> >> camera, and in animations, are not from the actual animation.
> >>
> >>
> >> Tony "omega" Sergi wrote:
> >>
> >>> how do you figure they have live physics?
> >>> at least, chells hair for example. her hair doesn't even move
> >>> seperately from the head, there is only the one bone that the ponytail
> >>> is attached to.. and.
> >>> as for the antlion workers..they just have a bone follower thing like
> >>> the strider legs for the ragdolls.
> >>> the wings just move in an animation.
> >>>
> >>>
> >>>
> >>>
> >>> On Nov 10, 2007 5:54 PM, Jake Breen <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>> Decompiled it and cannot find any line with the bone ponytail besides
> >>>> the hitbox info..
> >>>>
> >>>>
> >>>> Tobias Kammersgaard wrote:
> >>>>
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Tried decompiling the model :-)?
> >>>>>
> >>>>> /ProZak
> >>>>>
> >>>>>
> >>>>> On 10/11/2007, Jake Breen <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> I just noticed The Antlion Worker's wings and such, and Chell's hair
> >>>>>> have live physics. I was wondering how do you do this? Or if anyone
> >>>>>> outside of Valve knows..
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list archives, 
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives, 
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>> --
> >>> -omega
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives, 
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> >
> > --
> > -omega
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
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> visit:
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>
>

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