Not me, but I'd like to hijack the opportunity to rant:

For me personally, the lack of a SOLID_OBB is the biggest flaw in Source.
We should chain ourselves to the valve offices until they expose or
implement a SOLID_OBB or something equivalent.

> --
> [ Picked text/plain from multipart/alternative ]
> Hi guys,
>
> I'm trying to make an NPC that is longer than he is wide. For example he
> would be walk down a human sized hallway, but not turn around in the
> hallway. The problem I ran into is that the hulls are AABB, which means
> either I make the box so large he can't fit in the hallway, or I cheat and
> make it too small which results in shot traces not hitting him properly
> (BaseNPC sets his regular bounding box to match his hull size..)
>
> So, anybody know of a work around or have any suggestions?
> --
>
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