Not me, but I'd like to hijack the opportunity to rant: For me personally, the lack of a SOLID_OBB is the biggest flaw in Source. We should chain ourselves to the valve offices until they expose or implement a SOLID_OBB or something equivalent.
> -- > [ Picked text/plain from multipart/alternative ] > Hi guys, > > I'm trying to make an NPC that is longer than he is wide. For example he > would be walk down a human sized hallway, but not turn around in the > hallway. The problem I ran into is that the hulls are AABB, which means > either I make the box so large he can't fit in the hallway, or I cheat and > make it too small which results in shot traces not hitting him properly > (BaseNPC sets his regular bounding box to match his hull size..) > > So, anybody know of a work around or have any suggestions? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

