Maarten De Meyer wrote:
Not me, but I'd like to hijack the opportunity to rant:

For me personally, the lack of a SOLID_OBB is the biggest flaw in Source.
We should chain ourselves to the valve offices until they expose or
implement a SOLID_OBB or something equivalent.

AABB swept collision isn't unique to Source engine.  Other engines (like
the Unreal engine) have this problem as well.  It's done mainly for
performance reasons.  Swept box tests against BSP planes is relatively
easy.  Swept OBB tests against BSP planes, not so much.

--
Jeffrey "botman" Broome

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