Valve understand this issue and might address it at a later time, if your lucky(your not lucky). Until then, please buy orange box it is really good. Any other rants on this subject will be immediately forwarded to /dev/null.
On Nov 26, 2007 9:30 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Not me, but I'd like to hijack the opportunity to rant: > > For me personally, the lack of a SOLID_OBB is the biggest flaw in Source. > We should chain ourselves to the valve offices until they expose or > implement a SOLID_OBB or something equivalent. > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi guys, > > > > I'm trying to make an NPC that is longer than he is wide. For example he > > would be walk down a human sized hallway, but not turn around in the > > hallway. The problem I ran into is that the hulls are AABB, which means > > either I make the box so large he can't fit in the hallway, or I cheat and > > make it too small which results in shot traces not hitting him properly > > (BaseNPC sets his regular bounding box to match his hull size..) > > > > So, anybody know of a work around or have any suggestions? > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

