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Well, there is UTIL_TraceEntity/AI_TraceEntity, which seems to be able to
sweep an OBB. But I don't think the path finding code is set up to use it.
Though of course I haven't read every file in the SDK and I was hoping there
was some NPC/code path that overrides the TraceHull CAI_MoveProbe with a
TraceEntity one. What I want seems possible but with no working example or
advice I'm reluctant to start coding it in case it becomes too
difficult/impossible.

Regards,

Paul

On Nov 26, 2007 10:30 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote:

> Not me, but I'd like to hijack the opportunity to rant:
>
> For me personally, the lack of a SOLID_OBB is the biggest flaw in Source.
> We should chain ourselves to the valve offices until they expose or
> implement a SOLID_OBB or something equivalent.
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi guys,
> >
> > I'm trying to make an NPC that is longer than he is wide. For example he
> > would be walk down a human sized hallway, but not turn around in the
> > hallway. The problem I ran into is that the hulls are AABB, which means
> > either I make the box so large he can't fit in the hallway, or I cheat
> and
> > make it too small which results in shot traces not hitting him properly
> > (BaseNPC sets his regular bounding box to match his hull size..)
> >
> > So, anybody know of a work around or have any suggestions?
> > --
> >
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> >
> >
>
>
>
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