Havoc should have a function that does an OBB trace that could be exposed to us.
On Nov 26, 2007 1:30 PM, Paul Peloski <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Well, there is UTIL_TraceEntity/AI_TraceEntity, which seems to be able to > sweep an OBB. But I don't think the path finding code is set up to use it. > Though of course I haven't read every file in the SDK and I was hoping there > was some NPC/code path that overrides the TraceHull CAI_MoveProbe with a > TraceEntity one. What I want seems possible but with no working example or > advice I'm reluctant to start coding it in case it becomes too > difficult/impossible. > > Regards, > > Paul > > > On Nov 26, 2007 10:30 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > > > Not me, but I'd like to hijack the opportunity to rant: > > > > For me personally, the lack of a SOLID_OBB is the biggest flaw in Source. > > We should chain ourselves to the valve offices until they expose or > > implement a SOLID_OBB or something equivalent. > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi guys, > > > > > > I'm trying to make an NPC that is longer than he is wide. For example he > > > would be walk down a human sized hallway, but not turn around in the > > > hallway. The problem I ran into is that the hulls are AABB, which means > > > either I make the box so large he can't fit in the hallway, or I cheat > > and > > > make it too small which results in shot traces not hitting him properly > > > (BaseNPC sets his regular bounding box to match his hull size..) > > > > > > So, anybody know of a work around or have any suggestions? > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

