Yeah the code I have been using has never used the default game rules but a
new one. So no comments for me :D

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Wednesday, December 05, 2007 7:27 PM
To: [email protected]
Subject: Re: [hlcoders] Mod Game Type

First, in the hl2mp_client.cpp, this function is called
/*
===============
const char *GetGameDescription()

Returns the descriptive name of this .dll.  E.g., Half-Life, or Team
Fortress 2
===============
*/

And that passes it off to the gamerules. You can do your fancy stuff
there, or in your gamerules :P

Mark Chandler wrote:
> All was wondered what that function did. Thxs!
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
> Sent: Wednesday, December 05, 2007 7:06 PM
> To: [email protected]
> Subject: Re: [hlcoders] Mod Game Type
>
> Isn't that set in the GetGameDescription of the gamerules?
>
> Mark Chandler wrote:
>
>> Anyone know how to set the game type (on the find server screen) via
code?
>>
>> http://lodle.net/public/snapshot0000_cut.jpg
>>
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>>
>>
>
>
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