If you built the LUA library as a DLL (which I assume you are doing
since you reference the build creating a .lib and .dll), then that DLL
needs to get copied into the same folder where your server.dll is
getting copied after a build. The server.dll has a dependency on that
DLL and will not load without it. You can copy the LUA DLL anywhere on
your path and it will also work, but probably best to copy it into your
mod bin directory where the server.dll lives. If you ever
update/rebuild the LUA library, you have to make sure the updated DLL
gets copied over.
Either that or rebuild the LUA library as a static (should only create a
.lib, not .lib and .dll). That way it gets linked into your server.dll
and you don't have to worry about copying the LUA dll.
Tom Leighton wrote:
After some 1337 debugging skills, i have noticed that it's not even
loading my server.dll... No errors otherwise, but its loading the
sourcetest one...
server.dll C:\Program
Files\Valve\Steam\SteamApps\royalmarine0\source sdk
base\sourcetest\bin\server.dll N/A N/A No symbols loaded.
90 20/07/2006 00:10 22000000-22769000 [1380] hl2.exe:
Native
Anyone have any ideas? No errors in the event log, cant seem to find
anything in VS. I'm stumped.
Tony "omega" Sergi wrote:
--
[ Picked text/plain from multipart/alternative ]
Maybe it's the other way around then.
maybe your client is loading, but not your server.
run filemon and launch and find out which dll is loading.
On Dec 4, 2007 8:45 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:
Hmm, the client has no reference to Lua at all (It doesnt link with it
or luabind).
I'm getting fed up now, and now STEAM freezes upon login. Today is
NOT a
good day.
I don't think it ever gets to the stage of loading the other DLL's --
since i can rename them and it will not complain about them missing.
Any
other ideas? Cos im all out.
Matt Stafford wrote
--
[ Picked text/plain from multipart/alternative ]
I got that error a while ago because my client DLL wasn't loading
properly
because there was a binary it was trying to load that was in the wrong
location, if that helps at all.
On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:
I speak too soon...
Spawn Server dm_lockdown
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill_manifest.cfg
execing skill.cfg
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit
(2.10MB)
32 player server started
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.190:27011
Client "unnamed" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
MasterRequestRestart
Your server needs to be restarted in order to receive the latest
update.
MasterRequestRestart
Your server needs to be restarted in order to receive the latest
update.
Half-Life 2
Map: dm_lockdown
Players: 1 / 32
Build 3264
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
Dropped unnamed from server (Disconnect by user.)
Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV.
What the hell is going on? I have no idea, i have no idea why LuaBind
is
screwing with my mod in any way shape or form...
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
-omega
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders