With a DLL for my work mod we have to put it in the root steam folder where
steam.exe is at.

Chris
----- Original Message -----
From: "Matt Stafford" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, December 04, 2007 11:55 PM
Subject: Re: [hlcoders] Issues with LuaBind + Source


--
[ Picked text/plain from multipart/alternative ]
From memory I had issues loading DLLs from the same directory as my
server/client.dll files, I had to put them in Source SDK Base/bin to work
(or something like that)

On Dec 5, 2007 2:28 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:

Lua is simply a binary from luabinaries.luaforge.org

Both DLLs are there, last modified time changes with building it, i am
just about to go and build Lua on my own and try the two together


Spam wrote:If you built the LUA library as a DLL (which I assume you are
doing
> since you reference the build creating a .lib and .dll), then that DLL
> needs to get copied into the same folder where your server.dll is
> getting copied after a build.  The server.dll has a dependency on that
> DLL and will not load without it.  You can copy the LUA DLL anywhere on
> your path and it will also work, but probably best to copy it into your
> mod bin directory where the server.dll lives.  If you ever
> update/rebuild the LUA library, you have to make sure the updated DLL
> gets copied over.
>
> Either that or rebuild the LUA library as a static (should only create
> a
> .lib, not .lib and .dll).  That way it gets linked into your server.dll
> and you don't have to worry about copying the LUA dll.
>
> Tom Leighton wrote:
>> After some 1337 debugging skills, i have noticed that it's not even
>> loading my server.dll... No errors otherwise, but its loading the
>> sourcetest one...
>>
>>    server.dll    C:\Program
>> Files\Valve\Steam\SteamApps\royalmarine0\source sdk
>> base\sourcetest\bin\server.dll    N/A    N/A    No symbols loaded.
>>    90        20/07/2006 00:10    22000000-22769000    [1380] hl2.exe:
>> Native
>>
>> Anyone have any ideas? No errors in the event log, cant seem to find
>> anything in VS. I'm stumped.
>>
>> Tony "omega" Sergi wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Maybe it's the other way around then.
>>> maybe your client is loading, but not your server.
>>> run filemon and launch and find out which dll is loading.
>>>
>>>
>>> On Dec 4, 2007 8:45 PM, Tom Leighton <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>> Hmm, the client has no reference to Lua at all (It doesnt link with
it
>>>> or luabind).
>>>>
>>>> I'm getting fed up now, and now STEAM freezes upon login. Today is
>>>> NOT a
>>>> good day.
>>>>
>>>> I don't think it ever gets to the stage of loading the other
>>>> DLL's --
>>>> since i can rename them and it will not complain about them missing.
>>>> Any
>>>> other ideas? Cos im all out.
>>>>
>>>>
>>>> Matt Stafford wrote
>>>>
>>>>> --
>>>>> [ Picked text/plain from multipart/alternative ]
>>>>> I got that error a while ago because my client DLL wasn't loading
>>>>>
>>>> properly
>>>>
>>>>> because there was a binary it was trying to load that was in the
>>>>> wrong
>>>>> location, if that helps at all.
>>>>>
>>>>> On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]>
>>>>>
>>>> wrote:
>>>>
>>>>>
>>>>>> I speak too soon...
>>>>>>
>>>>>>
>>>>>> Spawn Server dm_lockdown
>>>>>> Begin loading faces (loads materials)
>>>>>> End loading faces (loads materials)
>>>>>> execing skill_manifest.cfg
>>>>>> execing skill.cfg
>>>>>> Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit
>>>>>> (2.10MB)
>>>>>> 32 player server started
>>>>>> Adding master server 69.28.151.162:27011
>>>>>> Adding master server 72.165.61.190:27011
>>>>>> Client "unnamed" connected (127.0.0.1:27005).
>>>>>> Connected to 127.0.0.1:27015
>>>>>>  MasterRequestRestart
>>>>>> Your server needs to be restarted in order to receive the latest
>>>>>>
>>>> update.
>>>>
>>>>>>  MasterRequestRestart
>>>>>> Your server needs to be restarted in order to receive the latest
>>>>>>
>>>> update.
>>>>
>>>>>> Half-Life 2
>>>>>> Map: dm_lockdown
>>>>>> Players:  1 / 32
>>>>>> Build 3264
>>>>>> Server Number 1
>>>>>> No pure server whitelist. sv_pure = 0
>>>>>> CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 % of capacity
>>>>>> Initializing renderer...
>>>>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV
>>>>>> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>>>>>>
>>>>>> Dropped unnamed from server (Disconnect by user.)
>>>>>>
>>>>>>
>>>>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV.
>>>>>>
>>>>>> What the hell is going on? I have no idea, i have no idea why
>>>>>> LuaBind
>>>>>>
>>>> is
>>>>
>>>>>> screwing with my mod in any way shape or form...
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>> --
>>>>> Matt Stafford (Wraiyth)
>>>>> http://www.wraiyth.com
>>>>> --
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>>
>>>> please visit:
>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> -omega
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> _______________________________________________
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> please visit:
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>
>


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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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