--
[ Picked text/plain from multipart/alternative ]
>From memory I had issues loading DLLs from the same directory as my
server/client.dll files, I had to put them in Source SDK Base/bin to work
(or something like that)

On Dec 5, 2007 2:28 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> Lua is simply a binary from luabinaries.luaforge.org
>
> Both DLLs are there, last modified time changes with building it, i am
> just about to go and build Lua on my own and try the two together
>
>
> Spam wrote:If you built the LUA library as a DLL (which I assume you are
> doing
> > since you reference the build creating a .lib and .dll), then that DLL
> > needs to get copied into the same folder where your server.dll is
> > getting copied after a build.  The server.dll has a dependency on that
> > DLL and will not load without it.  You can copy the LUA DLL anywhere on
> > your path and it will also work, but probably best to copy it into your
> > mod bin directory where the server.dll lives.  If you ever
> > update/rebuild the LUA library, you have to make sure the updated DLL
> > gets copied over.
> >
> > Either that or rebuild the LUA library as a static (should only create a
> > .lib, not .lib and .dll).  That way it gets linked into your server.dll
> > and you don't have to worry about copying the LUA dll.
> >
> > Tom Leighton wrote:
> >> After some 1337 debugging skills, i have noticed that it's not even
> >> loading my server.dll... No errors otherwise, but its loading the
> >> sourcetest one...
> >>
> >>    server.dll    C:\Program
> >> Files\Valve\Steam\SteamApps\royalmarine0\source sdk
> >> base\sourcetest\bin\server.dll    N/A    N/A    No symbols loaded.
> >>    90        20/07/2006 00:10    22000000-22769000    [1380] hl2.exe:
> >> Native
> >>
> >> Anyone have any ideas? No errors in the event log, cant seem to find
> >> anything in VS. I'm stumped.
> >>
> >> Tony "omega" Sergi wrote:
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Maybe it's the other way around then.
> >>> maybe your client is loading, but not your server.
> >>> run filemon and launch and find out which dll is loading.
> >>>
> >>>
> >>> On Dec 4, 2007 8:45 PM, Tom Leighton <[EMAIL PROTECTED]>
> >>> wrote:
> >>>
> >>>
> >>>> Hmm, the client has no reference to Lua at all (It doesnt link with
> it
> >>>> or luabind).
> >>>>
> >>>> I'm getting fed up now, and now STEAM freezes upon login. Today is
> >>>> NOT a
> >>>> good day.
> >>>>
> >>>> I don't think it ever gets to the stage of loading the other DLL's --
> >>>> since i can rename them and it will not complain about them missing.
> >>>> Any
> >>>> other ideas? Cos im all out.
> >>>>
> >>>>
> >>>> Matt Stafford wrote
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> I got that error a while ago because my client DLL wasn't loading
> >>>>>
> >>>> properly
> >>>>
> >>>>> because there was a binary it was trying to load that was in the
> >>>>> wrong
> >>>>> location, if that helps at all.
> >>>>>
> >>>>> On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]>
> >>>>>
> >>>> wrote:
> >>>>
> >>>>>
> >>>>>> I speak too soon...
> >>>>>>
> >>>>>>
> >>>>>> Spawn Server dm_lockdown
> >>>>>> Begin loading faces (loads materials)
> >>>>>> End loading faces (loads materials)
> >>>>>> execing skill_manifest.cfg
> >>>>>> execing skill.cfg
> >>>>>> Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit
> >>>>>> (2.10MB)
> >>>>>> 32 player server started
> >>>>>> Adding master server 69.28.151.162:27011
> >>>>>> Adding master server 72.165.61.190:27011
> >>>>>> Client "unnamed" connected (127.0.0.1:27005).
> >>>>>> Connected to 127.0.0.1:27015
> >>>>>>  MasterRequestRestart
> >>>>>> Your server needs to be restarted in order to receive the latest
> >>>>>>
> >>>> update.
> >>>>
> >>>>>>  MasterRequestRestart
> >>>>>> Your server needs to be restarted in order to receive the latest
> >>>>>>
> >>>> update.
> >>>>
> >>>>>> Half-Life 2
> >>>>>> Map: dm_lockdown
> >>>>>> Players:  1 / 32
> >>>>>> Build 3264
> >>>>>> Server Number 1
> >>>>>> No pure server whitelist. sv_pure = 0
> >>>>>> CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 % of capacity
> >>>>>> Initializing renderer...
> >>>>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV
> >>>>>> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
> >>>>>>
> >>>>>> Dropped unnamed from server (Disconnect by user.)
> >>>>>>
> >>>>>>
> >>>>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV.
> >>>>>>
> >>>>>> What the hell is going on? I have no idea, i have no idea why
> >>>>>> LuaBind
> >>>>>>
> >>>> is
> >>>>
> >>>>>> screwing with my mod in any way shape or form...
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>> archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>> Matt Stafford (Wraiyth)
> >>>>> http://www.wraiyth.com
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives,
> >>>>>
> >>>> please visit:
> >>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>> --
> >>> -omega
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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