-- [ Picked text/plain from multipart/alternative ] >From memory I had issues loading DLLs from the same directory as my server/client.dll files, I had to put them in Source SDK Base/bin to work (or something like that)
On Dec 5, 2007 2:28 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Lua is simply a binary from luabinaries.luaforge.org > > Both DLLs are there, last modified time changes with building it, i am > just about to go and build Lua on my own and try the two together > > > Spam wrote:If you built the LUA library as a DLL (which I assume you are > doing > > since you reference the build creating a .lib and .dll), then that DLL > > needs to get copied into the same folder where your server.dll is > > getting copied after a build. The server.dll has a dependency on that > > DLL and will not load without it. You can copy the LUA DLL anywhere on > > your path and it will also work, but probably best to copy it into your > > mod bin directory where the server.dll lives. If you ever > > update/rebuild the LUA library, you have to make sure the updated DLL > > gets copied over. > > > > Either that or rebuild the LUA library as a static (should only create a > > .lib, not .lib and .dll). That way it gets linked into your server.dll > > and you don't have to worry about copying the LUA dll. > > > > Tom Leighton wrote: > >> After some 1337 debugging skills, i have noticed that it's not even > >> loading my server.dll... No errors otherwise, but its loading the > >> sourcetest one... > >> > >> server.dll C:\Program > >> Files\Valve\Steam\SteamApps\royalmarine0\source sdk > >> base\sourcetest\bin\server.dll N/A N/A No symbols loaded. > >> 90 20/07/2006 00:10 22000000-22769000 [1380] hl2.exe: > >> Native > >> > >> Anyone have any ideas? No errors in the event log, cant seem to find > >> anything in VS. I'm stumped. > >> > >> Tony "omega" Sergi wrote: > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Maybe it's the other way around then. > >>> maybe your client is loading, but not your server. > >>> run filemon and launch and find out which dll is loading. > >>> > >>> > >>> On Dec 4, 2007 8:45 PM, Tom Leighton <[EMAIL PROTECTED]> > >>> wrote: > >>> > >>> > >>>> Hmm, the client has no reference to Lua at all (It doesnt link with > it > >>>> or luabind). > >>>> > >>>> I'm getting fed up now, and now STEAM freezes upon login. Today is > >>>> NOT a > >>>> good day. > >>>> > >>>> I don't think it ever gets to the stage of loading the other DLL's -- > >>>> since i can rename them and it will not complain about them missing. > >>>> Any > >>>> other ideas? Cos im all out. > >>>> > >>>> > >>>> Matt Stafford wrote > >>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> I got that error a while ago because my client DLL wasn't loading > >>>>> > >>>> properly > >>>> > >>>>> because there was a binary it was trying to load that was in the > >>>>> wrong > >>>>> location, if that helps at all. > >>>>> > >>>>> On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]> > >>>>> > >>>> wrote: > >>>> > >>>>> > >>>>>> I speak too soon... > >>>>>> > >>>>>> > >>>>>> Spawn Server dm_lockdown > >>>>>> Begin loading faces (loads materials) > >>>>>> End loading faces (loads materials) > >>>>>> execing skill_manifest.cfg > >>>>>> execing skill.cfg > >>>>>> Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit > >>>>>> (2.10MB) > >>>>>> 32 player server started > >>>>>> Adding master server 69.28.151.162:27011 > >>>>>> Adding master server 72.165.61.190:27011 > >>>>>> Client "unnamed" connected (127.0.0.1:27005). > >>>>>> Connected to 127.0.0.1:27015 > >>>>>> MasterRequestRestart > >>>>>> Your server needs to be restarted in order to receive the latest > >>>>>> > >>>> update. > >>>> > >>>>>> MasterRequestRestart > >>>>>> Your server needs to be restarted in order to receive the latest > >>>>>> > >>>> update. > >>>> > >>>>>> Half-Life 2 > >>>>>> Map: dm_lockdown > >>>>>> Players: 1 / 32 > >>>>>> Build 3264 > >>>>>> Server Number 1 > >>>>>> No pure server whitelist. sv_pure = 0 > >>>>>> CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity > >>>>>> Initializing renderer... > >>>>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV > >>>>>> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. > >>>>>> > >>>>>> Dropped unnamed from server (Disconnect by user.) > >>>>>> > >>>>>> > >>>>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV. > >>>>>> > >>>>>> What the hell is going on? I have no idea, i have no idea why > >>>>>> LuaBind > >>>>>> > >>>> is > >>>> > >>>>>> screwing with my mod in any way shape or form... > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> Matt Stafford (Wraiyth) > >>>>> http://www.wraiyth.com > >>>>> -- > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> > >>>> please visit: > >>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> > >>> > >>> -- > >>> -omega > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

