After some 1337 debugging skills, i have noticed that it's not even
loading my server.dll... No errors otherwise, but its loading the
sourcetest one...

   server.dll    C:\Program
Files\Valve\Steam\SteamApps\royalmarine0\source sdk
base\sourcetest\bin\server.dll    N/A    N/A    No symbols loaded.
   90        20/07/2006 00:10    22000000-22769000    [1380] hl2.exe:
Native

Anyone have any ideas? No errors in the event log, cant seem to find
anything in VS. I'm stumped.

Tony "omega" Sergi wrote:
--
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Maybe it's the other way around then.
maybe your client is loading, but not your server.
run filemon and launch and find out which dll is loading.


On Dec 4, 2007 8:45 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:


Hmm, the client has no reference to Lua at all (It doesnt link with it
or luabind).

I'm getting fed up now, and now STEAM freezes upon login. Today is NOT a
good day.

I don't think it ever gets to the stage of loading the other DLL's --
since i can rename them and it will not complain about them missing. Any
other ideas? Cos im all out.


Matt Stafford wrote

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I got that error a while ago because my client DLL wasn't loading

properly

because there was a binary it was trying to load that was in the wrong
location, if that helps at all.

On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]>

wrote:


I speak too soon...


Spawn Server dm_lockdown
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill_manifest.cfg
execing skill.cfg
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10MB)
32 player server started
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.190:27011
Client "unnamed" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
 MasterRequestRestart
Your server needs to be restarted in order to receive the latest

update.

 MasterRequestRestart
Your server needs to be restarted in order to receive the latest

update.

Half-Life 2
Map: dm_lockdown
Players:  1 / 32
Build 3264
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

Dropped unnamed from server (Disconnect by user.)


Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV.

What the hell is going on? I have no idea, i have no idea why LuaBind

is

screwing with my mod in any way shape or form...

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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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-omega
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