prop_scalable perhaps, but I'm not sure how that works. On Wed, Apr 2, 2008 at 12:15 AM, Aditya Gaddam <[EMAIL PROTECTED]> wrote:
> P.S. I had to load the brush entity into a CBaseTrigger like it says > in the tutorial. > > On Wed, Apr 2, 2008 at 2:45 AM, Aditya Gaddam <[EMAIL PROTECTED]> > wrote: > > Right on Tony P.! The tutorial had a SetModel so I assumed it was > > taken care of. But when I printed it out it was null. Changing it to > > the model of a brush entity in the map worked! > > > > While I am in this thread, Is there any way to change the scale of the > > entity? Preferably different scale multipliers in different axis. I am > > looking in the BaseEntity class and most of it is for physics related > > stuff. Nothing to scale the visual model. > > > > Thanks, > > Aditya > > > > > > > > On Tue, Apr 1, 2008 at 6:14 PM, Tony Paloma <[EMAIL PROTECTED]> > wrote: > > > Are you setting the copy's model? Get the model of the thing you are > copying > > > and set it as the model of the copy. Brush entities should have a > model like > > > "*23" or any other number. > > > > > > > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya > Gaddam > > > Sent: Tuesday, April 01, 2008 2:08 PM > > > To: [email protected] > > > Subject: [hlcoders] Spawning instances of a brush made in a map? > Possible? > > > > > > Hi, > > > > > > I am trying to make copies/instances of this panel I made in hammer > in > > > my map. I followed > > > http://developer.valvesoftware.com/wiki/Authoring_a_Brush_Entity and > > > gave the panel the class specified in the tutorial and then used the > > > code in my mod. I was able to push the block around like the code > > > says. However, if I create more using CreateEntityByName, I don't > see > > > anything. The returned object from CreateEntityByName is NOT null. I > > > called Spawn() and Activate() on the object, but to no avail. I can > > > set it's position and such. But I dont see it! > > > > > > Is there a better way to instantiate stuff you can stand on in the > > > world? If not, how do I solve this problem above? > > > > > > Thanks, > > > Aditya > > > > > > -- > > > http://www.pixelfaction.com > > > AIM:ApeWithABrain > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > http://www.pixelfaction.com > > AIM:ApeWithABrain > > > > > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

