Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's
gameinfo.txt is the same ( they're on the same SVN ). Are you referring to
another AppID somewhere when you say 'the AppID of the game you're
launching' ?

[ btw, when looking into this problem, I found out I had two
gameinfo.txt's, on in my mod's root folder, one in the /scripts folder.
This normal? where should it be? ]

> I got that long ago with the first SDK (code) release.
> If I recall correctly is it related to the AppID of the game
> you're launching, and the AppID specified in the GameInfo.txt
> not matching.
>
> Not too sure though!
>
> /ScarT
>
>
> On 06/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
>>
>> Hi list/valve!
>>
>> I'm gonna repost a problem I posted earlier since I really need a fix
>> for
>> this before we release. Basically, double-clicking on a server in the
>> steam client's server browser doesn't work when not ingame.
>>
>> More details: If you doubleclick on a server of our mod when you're in
>> windows, it says 'launching HL2' instead of 'launching Off Limits'.
>> Next,
>> it starts up the mod, which then crashes with a
>> 'OnGameRulesCreationStringChanged: missing gamerules class
>> 'COffLGameRules' on the client'. If you first start up the game through
>> the 'my games' list, and then use the serverbrowser or the console when
>> you're already ingame, there's no problem connecting.
>>
>> Yes, my gamerules class is included in the client project, and no, I
>> can't
>> find a crash in a client global ( I've started the game in debug and
>> joined it without any more info ).
>>
>> Does anyone have an idea why this might happen only in this case, and a
>> way I could even try to debug this problem?
>>
>> Thanks a lot,
>>
>> -- Maarten
>>
>>
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>>
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