There should be one, in root.

Maarten De Meyer wrote:
> Ok. The AppID in my gameinfo.txt is 215, the AppID in the server's
> gameinfo.txt is the same ( they're on the same SVN ). Are you referring to
> another AppID somewhere when you say 'the AppID of the game you're
> launching' ?
>
> [ btw, when looking into this problem, I found out I had two
> gameinfo.txt's, on in my mod's root folder, one in the /scripts folder.
> This normal? where should it be? ]
>
>   
>> I got that long ago with the first SDK (code) release.
>> If I recall correctly is it related to the AppID of the game
>> you're launching, and the AppID specified in the GameInfo.txt
>> not matching.
>>
>> Not too sure though!
>>
>> /ScarT
>>
>>
>> On 06/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
>>     
>>> Hi list/valve!
>>>
>>> I'm gonna repost a problem I posted earlier since I really need a fix
>>> for
>>> this before we release. Basically, double-clicking on a server in the
>>> steam client's server browser doesn't work when not ingame.
>>>
>>> More details: If you doubleclick on a server of our mod when you're in
>>> windows, it says 'launching HL2' instead of 'launching Off Limits'.
>>> Next,
>>> it starts up the mod, which then crashes with a
>>> 'OnGameRulesCreationStringChanged: missing gamerules class
>>> 'COffLGameRules' on the client'. If you first start up the game through
>>> the 'my games' list, and then use the serverbrowser or the console when
>>> you're already ingame, there's no problem connecting.
>>>
>>> Yes, my gamerules class is included in the client project, and no, I
>>> can't
>>> find a crash in a client global ( I've started the game in debug and
>>> joined it without any more info ).
>>>
>>> Does anyone have an idea why this might happen only in this case, and a
>>> way I could even try to debug this problem?
>>>
>>> Thanks a lot,
>>>
>>> -- Maarten
>>>
>>>
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>>>
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>>
>>     
>
>
>
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>   


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