Actually its waiting approval. The image was kinda big (900kb+), so i think they'll deny it anyhow :P
Max limit is 128KB Ondřej Hošek wrote: > omg pr0n! > > Kidding. No JPEG here. Guess it's really text/plain only. > > ~~ Ondra > > On 07.04.08 19:09 Uhr, Tom Leighton wrote: > >> Did anyone get that jpeg? >> >> Otherwise i think it might be text only :P >> >> Richard Hough wrote: >> >> >>> Perhaps we were all just afraid to try.<.< >>> >>> -Brackhar >>> >>> On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma<[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>> >>>> Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and >>>> it >>>> has always been like that? >>>> >>>> -----Original Message----- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De >>>> Meyer >>>> Sent: Monday, April 07, 2008 7:35 AM >>>> To: Discussion of Half-Life Programming >>>> Subject: Re: [hlcoders] Starting mod from steam server browser doesn't >>>> work >>>> >>>> attached, thanks for your effort! >>>> >>>> >>>> >>>> >>>>> List the contents of your gameinfo.txt. >>>>> >>>>> Maarten De Meyer wrote: >>>>> >>>>> >>>>> >>>>>> Hi list/valve! >>>>>> >>>>>> I'm gonna repost a problem I posted earlier since I really need a fix >>>>>> for this before we release. Basically, double-clicking on a server in >>>>>> the steam client's server browser doesn't work when not ingame. >>>>>> >>>>>> More details: If you doubleclick on a server of our mod when you're >>>>>> in windows, it says 'launching HL2' instead of 'launching Off Limits'. >>>>>> Next, >>>>>> it starts up the mod, which then crashes with a >>>>>> 'OnGameRulesCreationStringChanged: missing gamerules class >>>>>> 'COffLGameRules' on the client'. If you first start up the game >>>>>> through the 'my games' list, and then use the serverbrowser or the >>>>>> console when you're already ingame, there's no problem connecting. >>>>>> >>>>>> Yes, my gamerules class is included in the client project, and no, I >>>>>> can't find a crash in a client global ( I've started the game in >>>>>> debug and joined it without any more info ). >>>>>> >>>>>> Does anyone have an idea why this might happen only in this case, and >>>>>> a way I could even try to debug this problem? >>>>>> >>>>>> Thanks a lot, >>>>>> >>>>>> -- Maarten >>>>>> >>>>>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

