Actually its waiting approval. The image was kinda big (900kb+), so i 
think they'll deny it anyhow :P

Max limit is 128KB



Ondřej Hošek wrote:
> omg pr0n!
>
> Kidding. No JPEG here. Guess it's really text/plain only.
>
> ~~ Ondra
>
> On 07.04.08 19:09 Uhr, Tom Leighton wrote:
>   
>> Did anyone get that jpeg?
>>
>> Otherwise i think it might be text only :P
>>
>> Richard Hough wrote:
>>    
>>     
>>> Perhaps we were all just afraid to try.<.<
>>>
>>> -Brackhar
>>>
>>> On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma<[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>      
>>>       
>>>> Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and
>>>> it
>>>> has always been like that?
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
>>>> Meyer
>>>> Sent: Monday, April 07, 2008 7:35 AM
>>>> To: Discussion of Half-Life Programming
>>>> Subject: Re: [hlcoders] Starting mod from steam server browser doesn't
>>>> work
>>>>
>>>> attached, thanks for your effort!
>>>>
>>>>
>>>>        
>>>>         
>>>>> List the contents of your gameinfo.txt.
>>>>>
>>>>> Maarten De Meyer wrote:
>>>>>
>>>>>          
>>>>>           
>>>>>> Hi list/valve!
>>>>>>
>>>>>> I'm gonna repost a problem I posted earlier since I really need a fix
>>>>>> for this before we release. Basically, double-clicking on a server in
>>>>>> the steam client's server browser doesn't work when not ingame.
>>>>>>
>>>>>> More details: If you doubleclick on a server of our mod when you're
>>>>>> in windows, it says 'launching HL2' instead of 'launching Off Limits'.
>>>>>> Next,
>>>>>> it starts up the mod, which then crashes with a
>>>>>> 'OnGameRulesCreationStringChanged: missing gamerules class
>>>>>> 'COffLGameRules' on the client'. If you first start up the game
>>>>>> through the 'my games' list, and then use the serverbrowser or the
>>>>>> console when you're already ingame, there's no problem connecting.
>>>>>>
>>>>>> Yes, my gamerules class is included in the client project, and no, I
>>>>>> can't find a crash in a client global ( I've started the game in
>>>>>> debug and joined it without any more info ).
>>>>>>
>>>>>> Does anyone have an idea why this might happen only in this case, and
>>>>>> a way I could even try to debug this problem?
>>>>>>
>>>>>> Thanks a lot,
>>>>>>
>>>>>> -- Maarten
>>>>>>            
>>>>>>             
>
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