Hi all Ive been debugging a crash which is very hard to replicate. Right now all I have to work from are the crash dumps. What I am wondering is if anyone else has come across this crash and managed to fix it. The call stack starts in tempents->Update(), then goes through the engine for awhile, comes back on a effect dispatch and runs the ImpactCallback for creating bullet holes and making sparks and stuff. Next it goes PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly afterwards crashes on the engine.
All I have determined so far is an npc is shooting, most likely a strider, and calling this client side impact effect. I cant tell from the dump what is wrong with the sound data being fed into C_BaseEntity::EmitSound, because I cant setup a breakpoint for when it would crash. I am currently trying to find a way to replicate it, but it seems to only happen when you don't want it to happen. :P If anyone has any hints or maybe knows about this crash, I need all the help I can get. Thanks -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

