Oh, well that crash point (tempents->Update()) was the exact same
crash point that GMod was crashing in when I made that 'vehicle crash'
post a while ago.

It seems to be fixed in GMod now, the changes I made are detailed
here: http://www.garry.tv/?p=513

But somehow I don't think that's the real cause/solution.

garry


On Fri, Apr 11, 2008 at 10:33 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> Every time its happened to me a jeep or a jalopy was is the map, either with
> a driver or no driver.
>
>
> On Fri, Apr 11, 2008 at 1:10 PM, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> > You didn't have cars driving about when this happened did you?
> >
> > garry
> >
> > On Fri, Apr 11, 2008 at 8:51 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > > They are pretty busy guys so I imagin they wont have the time. The
> > mailer is
> > > the best connection to them imo.
> > > This is also a Multiplayer mod, I'm not sure if that helps.
> > >
> > > Thanks guys
> > >
> > >
> > > On Fri, Apr 11, 2008 at 8:35 AM, Nick <[EMAIL PROTECTED]> wrote:
> > >
> > > > I have no idea, might be a good idea to ask valve to help you. Valve
> > > > people are smart and should know how to fix the problem...
> > > >
> > > > On Fri, Apr 11, 2008 at 9:10 AM, Tobias Kammersgaard
> > > > <[EMAIL PROTECTED]> wrote:
> > > > > Random thought when you mentioned it could be the Strider. If you're
> > > > using
> > > > >  the Orange Box, you gotta make sure it uses the new Strider model,
> > I
> > > > imagine
> > > > >  it could result in a crash if you don't (not sure there is a new
> > model
> > > > >  though, and I don't have Episode Two installed here, so sorry if
> > I've
> > > > wasted
> > > > >  your time ;-)).
> > > > >
> > > > >  /ScarT
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >  On 11/04/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > > > >  >
> > > > >  > Hi all
> > > > >  >
> > > > >  > Ive been debugging a crash which is very hard to replicate. Right
> > now
> > > > all
> > > > >  > I
> > > > >  > have to work from are the crash dumps.
> > > > >  > What I am wondering is if anyone else has come across this crash
> > and
> > > > >  > managed
> > > > >  > to fix it.
> > > > >  > The call stack starts in tempents->Update(), then goes through
> > the
> > > > engine
> > > > >  > for awhile, comes back on a effect dispatch and runs the
> > > > ImpactCallback
> > > > >  > for
> > > > >  > creating bullet holes and making sparks and stuff. Next it goes
> > > > >  > PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly
> > > > >  > afterwards
> > > > >  > crashes on the engine.
> > > > >  >
> > > > >  > All I have determined so far is an npc is shooting, most likely a
> > > > strider,
> > > > >  > and calling this client side impact effect. I cant tell from the
> > dump
> > > > what
> > > > >  > is wrong with the sound data being fed into
> > C_BaseEntity::EmitSound,
> > > > >  > because
> > > > >  > I cant setup a breakpoint for when it would crash. I am currently
> > > > trying
> > > > >  > to
> > > > >  > find a way to replicate it, but it seems to only happen when you
> > > > don't
> > > > >  > want
> > > > >  > it to happen. :P
> > > > >  >
> > > > >  > If anyone has any hints or maybe knows about this crash, I need
> > all
> > > > the
> > > > >  > help
> > > > >  > I can get.
> > > > >  >
> > > > >  > Thanks
> > > > >  >
> > > > >  > --
> > > > >  > ~Ryan
> > > > >  > _______________________________________________
> > > > >  > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > >  > please visit:
> > > > >  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >  >
> > > > >  >
> > > > >  _______________________________________________
> > > > >  To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > >
> > > ~Ryan
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~Ryan
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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