They are pretty busy guys so I imagin they wont have the time. The mailer is
the best connection to them imo.
This is also a Multiplayer mod, I'm not sure if that helps.

Thanks guys

On Fri, Apr 11, 2008 at 8:35 AM, Nick <[EMAIL PROTECTED]> wrote:

> I have no idea, might be a good idea to ask valve to help you. Valve
> people are smart and should know how to fix the problem...
>
> On Fri, Apr 11, 2008 at 9:10 AM, Tobias Kammersgaard
> <[EMAIL PROTECTED]> wrote:
> > Random thought when you mentioned it could be the Strider. If you're
> using
> >  the Orange Box, you gotta make sure it uses the new Strider model, I
> imagine
> >  it could result in a crash if you don't (not sure there is a new model
> >  though, and I don't have Episode Two installed here, so sorry if I've
> wasted
> >  your time ;-)).
> >
> >  /ScarT
> >
> >
> >
> >
> >  On 11/04/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >  >
> >  > Hi all
> >  >
> >  > Ive been debugging a crash which is very hard to replicate. Right now
> all
> >  > I
> >  > have to work from are the crash dumps.
> >  > What I am wondering is if anyone else has come across this crash and
> >  > managed
> >  > to fix it.
> >  > The call stack starts in tempents->Update(), then goes through the
> engine
> >  > for awhile, comes back on a effect dispatch and runs the
> ImpactCallback
> >  > for
> >  > creating bullet holes and making sparks and stuff. Next it goes
> >  > PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly
> >  > afterwards
> >  > crashes on the engine.
> >  >
> >  > All I have determined so far is an npc is shooting, most likely a
> strider,
> >  > and calling this client side impact effect. I cant tell from the dump
> what
> >  > is wrong with the sound data being fed into C_BaseEntity::EmitSound,
> >  > because
> >  > I cant setup a breakpoint for when it would crash. I am currently
> trying
> >  > to
> >  > find a way to replicate it, but it seems to only happen when you
> don't
> >  > want
> >  > it to happen. :P
> >  >
> >  > If anyone has any hints or maybe knows about this crash, I need all
> the
> >  > help
> >  > I can get.
> >  >
> >  > Thanks
> >  >
> >  > --
> >  > ~Ryan
> >  > _______________________________________________
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> >  >
> >  >
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> >
>
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>


-- 
~Ryan
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