Every time its happened to me a jeep or a jalopy was is the map, either with
a driver or no driver.

On Fri, Apr 11, 2008 at 1:10 PM, Garry Newman <[EMAIL PROTECTED]> wrote:

> You didn't have cars driving about when this happened did you?
>
> garry
>
> On Fri, Apr 11, 2008 at 8:51 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > They are pretty busy guys so I imagin they wont have the time. The
> mailer is
> > the best connection to them imo.
> > This is also a Multiplayer mod, I'm not sure if that helps.
> >
> > Thanks guys
> >
> >
> > On Fri, Apr 11, 2008 at 8:35 AM, Nick <[EMAIL PROTECTED]> wrote:
> >
> > > I have no idea, might be a good idea to ask valve to help you. Valve
> > > people are smart and should know how to fix the problem...
> > >
> > > On Fri, Apr 11, 2008 at 9:10 AM, Tobias Kammersgaard
> > > <[EMAIL PROTECTED]> wrote:
> > > > Random thought when you mentioned it could be the Strider. If you're
> > > using
> > > >  the Orange Box, you gotta make sure it uses the new Strider model,
> I
> > > imagine
> > > >  it could result in a crash if you don't (not sure there is a new
> model
> > > >  though, and I don't have Episode Two installed here, so sorry if
> I've
> > > wasted
> > > >  your time ;-)).
> > > >
> > > >  /ScarT
> > > >
> > > >
> > > >
> > > >
> > > >  On 11/04/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > > >  >
> > > >  > Hi all
> > > >  >
> > > >  > Ive been debugging a crash which is very hard to replicate. Right
> now
> > > all
> > > >  > I
> > > >  > have to work from are the crash dumps.
> > > >  > What I am wondering is if anyone else has come across this crash
> and
> > > >  > managed
> > > >  > to fix it.
> > > >  > The call stack starts in tempents->Update(), then goes through
> the
> > > engine
> > > >  > for awhile, comes back on a effect dispatch and runs the
> > > ImpactCallback
> > > >  > for
> > > >  > creating bullet holes and making sparks and stuff. Next it goes
> > > >  > PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly
> > > >  > afterwards
> > > >  > crashes on the engine.
> > > >  >
> > > >  > All I have determined so far is an npc is shooting, most likely a
> > > strider,
> > > >  > and calling this client side impact effect. I cant tell from the
> dump
> > > what
> > > >  > is wrong with the sound data being fed into
> C_BaseEntity::EmitSound,
> > > >  > because
> > > >  > I cant setup a breakpoint for when it would crash. I am currently
> > > trying
> > > >  > to
> > > >  > find a way to replicate it, but it seems to only happen when you
> > > don't
> > > >  > want
> > > >  > it to happen. :P
> > > >  >
> > > >  > If anyone has any hints or maybe knows about this crash, I need
> all
> > > the
> > > >  > help
> > > >  > I can get.
> > > >  >
> > > >  > Thanks
> > > >  >
> > > >  > --
> > > >  > ~Ryan
> > > >  > _______________________________________________
> > > >  > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > >  > please visit:
> > > >  > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >  >
> > > >  >
> > > >  _______________________________________________
> > > >  To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > >  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> >
> > ~Ryan
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
~Ryan
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to