You didn't have cars driving about when this happened did you?

garry

On Fri, Apr 11, 2008 at 8:51 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> They are pretty busy guys so I imagin they wont have the time. The mailer is
> the best connection to them imo.
> This is also a Multiplayer mod, I'm not sure if that helps.
>
> Thanks guys
>
>
> On Fri, Apr 11, 2008 at 8:35 AM, Nick <[EMAIL PROTECTED]> wrote:
>
> > I have no idea, might be a good idea to ask valve to help you. Valve
> > people are smart and should know how to fix the problem...
> >
> > On Fri, Apr 11, 2008 at 9:10 AM, Tobias Kammersgaard
> > <[EMAIL PROTECTED]> wrote:
> > > Random thought when you mentioned it could be the Strider. If you're
> > using
> > >  the Orange Box, you gotta make sure it uses the new Strider model, I
> > imagine
> > >  it could result in a crash if you don't (not sure there is a new model
> > >  though, and I don't have Episode Two installed here, so sorry if I've
> > wasted
> > >  your time ;-)).
> > >
> > >  /ScarT
> > >
> > >
> > >
> > >
> > >  On 11/04/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > >  >
> > >  > Hi all
> > >  >
> > >  > Ive been debugging a crash which is very hard to replicate. Right now
> > all
> > >  > I
> > >  > have to work from are the crash dumps.
> > >  > What I am wondering is if anyone else has come across this crash and
> > >  > managed
> > >  > to fix it.
> > >  > The call stack starts in tempents->Update(), then goes through the
> > engine
> > >  > for awhile, comes back on a effect dispatch and runs the
> > ImpactCallback
> > >  > for
> > >  > creating bullet holes and making sparks and stuff. Next it goes
> > >  > PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly
> > >  > afterwards
> > >  > crashes on the engine.
> > >  >
> > >  > All I have determined so far is an npc is shooting, most likely a
> > strider,
> > >  > and calling this client side impact effect. I cant tell from the dump
> > what
> > >  > is wrong with the sound data being fed into C_BaseEntity::EmitSound,
> > >  > because
> > >  > I cant setup a breakpoint for when it would crash. I am currently
> > trying
> > >  > to
> > >  > find a way to replicate it, but it seems to only happen when you
> > don't
> > >  > want
> > >  > it to happen. :P
> > >  >
> > >  > If anyone has any hints or maybe knows about this crash, I need all
> > the
> > >  > help
> > >  > I can get.
> > >  >
> > >  > Thanks
> > >  >
> > >  > --
> > >  > ~Ryan
> > >  > _______________________________________________
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> > >  > please visit:
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> > >  >
> > >  >
> > >  _______________________________________________
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> > please visit:
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> > >
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
>
> ~Ryan
> _______________________________________________
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>
>

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