You didn't have cars driving about when this happened did you? garry
On Fri, Apr 11, 2008 at 8:51 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > They are pretty busy guys so I imagin they wont have the time. The mailer is > the best connection to them imo. > This is also a Multiplayer mod, I'm not sure if that helps. > > Thanks guys > > > On Fri, Apr 11, 2008 at 8:35 AM, Nick <[EMAIL PROTECTED]> wrote: > > > I have no idea, might be a good idea to ask valve to help you. Valve > > people are smart and should know how to fix the problem... > > > > On Fri, Apr 11, 2008 at 9:10 AM, Tobias Kammersgaard > > <[EMAIL PROTECTED]> wrote: > > > Random thought when you mentioned it could be the Strider. If you're > > using > > > the Orange Box, you gotta make sure it uses the new Strider model, I > > imagine > > > it could result in a crash if you don't (not sure there is a new model > > > though, and I don't have Episode Two installed here, so sorry if I've > > wasted > > > your time ;-)). > > > > > > /ScarT > > > > > > > > > > > > > > > On 11/04/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > > > > > > > Hi all > > > > > > > > Ive been debugging a crash which is very hard to replicate. Right now > > all > > > > I > > > > have to work from are the crash dumps. > > > > What I am wondering is if anyone else has come across this crash and > > > > managed > > > > to fix it. > > > > The call stack starts in tempents->Update(), then goes through the > > engine > > > > for awhile, comes back on a effect dispatch and runs the > > ImpactCallback > > > > for > > > > creating bullet holes and making sparks and stuff. Next it goes > > > > PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly > > > > afterwards > > > > crashes on the engine. > > > > > > > > All I have determined so far is an npc is shooting, most likely a > > strider, > > > > and calling this client side impact effect. I cant tell from the dump > > what > > > > is wrong with the sound data being fed into C_BaseEntity::EmitSound, > > > > because > > > > I cant setup a breakpoint for when it would crash. I am currently > > trying > > > > to > > > > find a way to replicate it, but it seems to only happen when you > > don't > > > > want > > > > it to happen. :P > > > > > > > > If anyone has any hints or maybe knows about this crash, I need all > > the > > > > help > > > > I can get. > > > > > > > > Thanks > > > > > > > > -- > > > > ~Ryan > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > > ~Ryan > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

