I have no idea, might be a good idea to ask valve to help you. Valve people are smart and should know how to fix the problem...
On Fri, Apr 11, 2008 at 9:10 AM, Tobias Kammersgaard <[EMAIL PROTECTED]> wrote: > Random thought when you mentioned it could be the Strider. If you're using > the Orange Box, you gotta make sure it uses the new Strider model, I imagine > it could result in a crash if you don't (not sure there is a new model > though, and I don't have Episode Two installed here, so sorry if I've wasted > your time ;-)). > > /ScarT > > > > > On 11/04/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > > > Hi all > > > > Ive been debugging a crash which is very hard to replicate. Right now all > > I > > have to work from are the crash dumps. > > What I am wondering is if anyone else has come across this crash and > > managed > > to fix it. > > The call stack starts in tempents->Update(), then goes through the engine > > for awhile, comes back on a effect dispatch and runs the ImpactCallback > > for > > creating bullet holes and making sparks and stuff. Next it goes > > PlayImpactSound, which runs C_BaseEntity::EmitSound, and shortly > > afterwards > > crashes on the engine. > > > > All I have determined so far is an npc is shooting, most likely a strider, > > and calling this client side impact effect. I cant tell from the dump what > > is wrong with the sound data being fed into C_BaseEntity::EmitSound, > > because > > I cant setup a breakpoint for when it would crash. I am currently trying > > to > > find a way to replicate it, but it seems to only happen when you don't > > want > > it to happen. :P > > > > If anyone has any hints or maybe knows about this crash, I need all the > > help > > I can get. > > > > Thanks > > > > -- > > ~Ryan > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

