Even with a scripted sequence you'll probably need new AI code to 
achieve this. The closest you're likely to get with Valve's binaries is 
the effect from the end of Lost Coast, but I doubt that you want the 
copter exploding /before/ he hits anything. :p

Cory de La Torre wrote:
> Hmmm oddly he might be acting like this due to the path going right through
> the Brush itself. One of the things you can do is maybe use a scripted
> sequence, and have it take over his AI, and override it. By doing this, you
> might be able to very well have him continue through a path without avoiding
> a obstacle. Sadly I've not worked much with Helicopters, so I might not be
> as of much help to you. Sorry for that.
>
> On Sat, Apr 12, 2008 at 6:17 PM, Some Person <[EMAIL PROTECTED]> wrote:
>
>   
>> Hi,
>>
>> Thank you for your response.
>>
>> There's a flag "Ignore avoid spheres+boxes" for npc_helicopter... but I
>> don't see "Do not avoid obstacles".
>>
>> That flag "Ignore avoid" didn't seem to work.
>>
>>
>> Chad
>>
>>     
>>> Date: Sat, 12 Apr 2008 18:03:39 -0700
>>> From: [EMAIL PROTECTED]
>>> To: [email protected]
>>> Subject: Re: [hlcoders] Crashing an npc_helicopter
>>>
>>> Try setting the Flag: 'Do not avoid obstacles.'
>>>
>>> On Sat, Apr 12, 2008 at 5:54 PM, Some Person <[EMAIL PROTECTED]>
>>>       
>> wrote:
>>     
>>>> Hi,
>>>>
>>>>
>>>> Trying to crash a helicopter into a billboard (func_brush with
>>>>         
>> solidity
>>     
>>>> set to never solid).
>>>>
>>>> Helicopter approaches (on a path track--that goes through the
>>>>         
>> billboard)
>>     
>>>> slows down, and turns away.
>>>>
>>>> We want it to just plow right into the billboard. It's too smart, I
>>>>         
>> guess.
>>     
>>>> How is this done?
>>>>
>>>> Thanks
>>>>
>>>>
>>>> Chad
>>>>
>>>> _________________________________________________________________
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>>>>         
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>>     
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>>>>
>>>>         
>>> --
>>> Gear Dev
>>> _______________________________________________
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>>>       
>> please visit:
>>     
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>>
>>     
>
>
>   


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