Well done. :-) Does it look okay?

Some Person wrote:
> Hi Tom,
>
> The problem was, the helicopter really wasn't flying like we wanted it to. I 
> didn't realize you could set the velocity up to 65535 (I thought it was based 
> on 0-255... stupid lack of documentation!)
> And the npc_helicopter really doesn't like to follow path tracks unless you 
> set the output of each path_track (OnPass) to make the helicopter 
> FlyToSpecifiedPathCorner(something or other) and then provide the next path 
> corner name as a parameter.
>
> Solved the "angle of entry" issue, too, by putting a trigger in the 
> helicopter's path and firing a "Set Angles" to 0 303 30 to have it plow into 
> the billboard sideways.
>
> The final issue was getting the chopper to ignore the solidity of the brush, 
> and that was accomplished by using a func_brush with it set to "Never Solid" 
> and another flag (something about allow npc to ignore solidity)
>
> Thanks to everyone for their input
>
>
> Chad
>
>
>   
>> Date: Sun, 13 Apr 2008 08:25:08 +0100
>> From: [EMAIL PROTECTED]
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Crashing an npc_helicopter
>>
>> Even with a scripted sequence you'll probably need new AI code to 
>> achieve this. The closest you're likely to get with Valve's binaries is 
>> the effect from the end of Lost Coast, but I doubt that you want the 
>> copter exploding /before/ he hits anything. :p
>>
>> Cory de La Torre wrote:
>>     
>>> Hmmm oddly he might be acting like this due to the path going right through
>>> the Brush itself. One of the things you can do is maybe use a scripted
>>> sequence, and have it take over his AI, and override it. By doing this, you
>>> might be able to very well have him continue through a path without avoiding
>>> a obstacle. Sadly I've not worked much with Helicopters, so I might not be
>>> as of much help to you. Sorry for that.
>>>
>>> On Sat, Apr 12, 2008 at 6:17 PM, Some Person <[EMAIL PROTECTED]> wrote:
>>>
>>>   
>>>       
>>>> Hi,
>>>>
>>>> Thank you for your response.
>>>>
>>>> There's a flag "Ignore avoid spheres+boxes" for npc_helicopter... but I
>>>> don't see "Do not avoid obstacles".
>>>>
>>>> That flag "Ignore avoid" didn't seem to work.
>>>>
>>>>
>>>> Chad
>>>>
>>>>     
>>>>         
>>>>> Date: Sat, 12 Apr 2008 18:03:39 -0700
>>>>> From: [EMAIL PROTECTED]
>>>>> To: hlcoders@list.valvesoftware.com
>>>>> Subject: Re: [hlcoders] Crashing an npc_helicopter
>>>>>
>>>>> Try setting the Flag: 'Do not avoid obstacles.'
>>>>>
>>>>> On Sat, Apr 12, 2008 at 5:54 PM, Some Person <[EMAIL PROTECTED]>
>>>>>       
>>>>>           
>>>> wrote:
>>>>     
>>>>         
>>>>>> Hi,
>>>>>>
>>>>>>
>>>>>> Trying to crash a helicopter into a billboard (func_brush with
>>>>>>         
>>>>>>             
>>>> solidity
>>>>     
>>>>         
>>>>>> set to never solid).
>>>>>>
>>>>>> Helicopter approaches (on a path track--that goes through the
>>>>>>         
>>>>>>             
>>>> billboard)
>>>>     
>>>>         
>>>>>> slows down, and turns away.
>>>>>>
>>>>>> We want it to just plow right into the billboard. It's too smart, I
>>>>>>         
>>>>>>             
>>>> guess.
>>>>     
>>>>         
>>>>>> How is this done?
>>>>>>
>>>>>> Thanks
>>>>>>
>>>>>>
>>>>>> Chad
>>>>>>
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>>>>         
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>>>>>>
>>>>>>         
>>>>>>             
>>>>> --
>>>>> Gear Dev
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>>>>>           
>>>> please visit:
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>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
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>>>>>           
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>>>>         
>>>   
>>>       
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>
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