Well done. :-) Does it look okay? Some Person wrote: > Hi Tom, > > The problem was, the helicopter really wasn't flying like we wanted it to. I > didn't realize you could set the velocity up to 65535 (I thought it was based > on 0-255... stupid lack of documentation!) > And the npc_helicopter really doesn't like to follow path tracks unless you > set the output of each path_track (OnPass) to make the helicopter > FlyToSpecifiedPathCorner(something or other) and then provide the next path > corner name as a parameter. > > Solved the "angle of entry" issue, too, by putting a trigger in the > helicopter's path and firing a "Set Angles" to 0 303 30 to have it plow into > the billboard sideways. > > The final issue was getting the chopper to ignore the solidity of the brush, > and that was accomplished by using a func_brush with it set to "Never Solid" > and another flag (something about allow npc to ignore solidity) > > Thanks to everyone for their input > > > Chad > > > >> Date: Sun, 13 Apr 2008 08:25:08 +0100 >> From: [EMAIL PROTECTED] >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Crashing an npc_helicopter >> >> Even with a scripted sequence you'll probably need new AI code to >> achieve this. The closest you're likely to get with Valve's binaries is >> the effect from the end of Lost Coast, but I doubt that you want the >> copter exploding /before/ he hits anything. :p >> >> Cory de La Torre wrote: >> >>> Hmmm oddly he might be acting like this due to the path going right through >>> the Brush itself. One of the things you can do is maybe use a scripted >>> sequence, and have it take over his AI, and override it. By doing this, you >>> might be able to very well have him continue through a path without avoiding >>> a obstacle. Sadly I've not worked much with Helicopters, so I might not be >>> as of much help to you. Sorry for that. >>> >>> On Sat, Apr 12, 2008 at 6:17 PM, Some Person <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>>> Hi, >>>> >>>> Thank you for your response. >>>> >>>> There's a flag "Ignore avoid spheres+boxes" for npc_helicopter... but I >>>> don't see "Do not avoid obstacles". >>>> >>>> That flag "Ignore avoid" didn't seem to work. >>>> >>>> >>>> Chad >>>> >>>> >>>> >>>>> Date: Sat, 12 Apr 2008 18:03:39 -0700 >>>>> From: [EMAIL PROTECTED] >>>>> To: hlcoders@list.valvesoftware.com >>>>> Subject: Re: [hlcoders] Crashing an npc_helicopter >>>>> >>>>> Try setting the Flag: 'Do not avoid obstacles.' >>>>> >>>>> On Sat, Apr 12, 2008 at 5:54 PM, Some Person <[EMAIL PROTECTED]> >>>>> >>>>> >>>> wrote: >>>> >>>> >>>>>> Hi, >>>>>> >>>>>> >>>>>> Trying to crash a helicopter into a billboard (func_brush with >>>>>> >>>>>> >>>> solidity >>>> >>>> >>>>>> set to never solid). >>>>>> >>>>>> Helicopter approaches (on a path track--that goes through the >>>>>> >>>>>> >>>> billboard) >>>> >>>> >>>>>> slows down, and turns away. >>>>>> >>>>>> We want it to just plow right into the billboard. It's too smart, I >>>>>> >>>>>> >>>> guess. >>>> >>>> >>>>>> How is this done? >>>>>> >>>>>> Thanks >>>>>> >>>>>> >>>>>> Chad >>>>>> >>>>>> _________________________________________________________________ >>>>>> More immediate than e-mail? 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Get instant access with Windows Live >>>> Messenger. >>>> >>>> http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_instantaccess_042008 >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _________________________________________________________________ > Going green? 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