Yeah, it looks cool :-)
> Date: Sun, 13 Apr 2008 16:15:23 +0100 > From: [EMAIL PROTECTED] > To: [email protected] > Subject: Re: [hlcoders] Crashing an npc_helicopter (resolved) > > Well done. :-) Does it look okay? > > Some Person wrote: > > Hi Tom, > > > > The problem was, the helicopter really wasn't flying like we wanted it to. > > I didn't realize you could set the velocity up to 65535 (I thought it was > > based on 0-255... stupid lack of documentation!) > > And the npc_helicopter really doesn't like to follow path tracks unless you > > set the output of each path_track (OnPass) to make the helicopter > > FlyToSpecifiedPathCorner(something or other) and then provide the next path > > corner name as a parameter. > > > > Solved the "angle of entry" issue, too, by putting a trigger in the > > helicopter's path and firing a "Set Angles" to 0 303 30 to have it plow > > into the billboard sideways. > > > > The final issue was getting the chopper to ignore the solidity of the > > brush, and that was accomplished by using a func_brush with it set to > > "Never Solid" and another flag (something about allow npc to ignore > > solidity) > > > > Thanks to everyone for their input > > > > > > Chad > > > > > > > >> Date: Sun, 13 Apr 2008 08:25:08 +0100 > >> From: [EMAIL PROTECTED] > >> To: [email protected] > >> Subject: Re: [hlcoders] Crashing an npc_helicopter > >> > >> Even with a scripted sequence you'll probably need new AI code to > >> achieve this. The closest you're likely to get with Valve's binaries is > >> the effect from the end of Lost Coast, but I doubt that you want the > >> copter exploding /before/ he hits anything. :p > >> > >> Cory de La Torre wrote: > >> > >>> Hmmm oddly he might be acting like this due to the path going right > >>> through > >>> the Brush itself. One of the things you can do is maybe use a scripted > >>> sequence, and have it take over his AI, and override it. By doing this, > >>> you > >>> might be able to very well have him continue through a path without > >>> avoiding > >>> a obstacle. Sadly I've not worked much with Helicopters, so I might not be > >>> as of much help to you. Sorry for that. > >>> > >>> On Sat, Apr 12, 2008 at 6:17 PM, Some Person <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>> > >>>> Hi, > >>>> > >>>> Thank you for your response. > >>>> > >>>> There's a flag "Ignore avoid spheres+boxes" for npc_helicopter... but I > >>>> don't see "Do not avoid obstacles". > >>>> > >>>> That flag "Ignore avoid" didn't seem to work. > >>>> > >>>> > >>>> Chad > >>>> > >>>> > >>>> > >>>>> Date: Sat, 12 Apr 2008 18:03:39 -0700 > >>>>> From: [EMAIL PROTECTED] > >>>>> To: [email protected] > >>>>> Subject: Re: [hlcoders] Crashing an npc_helicopter > >>>>> > >>>>> Try setting the Flag: 'Do not avoid obstacles.' > >>>>> > >>>>> On Sat, Apr 12, 2008 at 5:54 PM, Some Person <[EMAIL PROTECTED]> > >>>>> > >>>>> > >>>> wrote: > >>>> > >>>> > >>>>>> Hi, > >>>>>> > >>>>>> > >>>>>> Trying to crash a helicopter into a billboard (func_brush with > >>>>>> > >>>>>> > >>>> solidity > >>>> > >>>> > >>>>>> set to never solid). > >>>>>> > >>>>>> Helicopter approaches (on a path track--that goes through the > >>>>>> > >>>>>> > >>>> billboard) > >>>> > >>>> > >>>>>> slows down, and turns away. > >>>>>> > >>>>>> We want it to just plow right into the billboard. It's too smart, I > >>>>>> > >>>>>> > >>>> guess. > >>>> > >>>> > >>>>>> How is this done? > >>>>>> > >>>>>> Thanks > >>>>>> > >>>>>> > >>>>>> Chad > >>>>>> > >>>>>> _________________________________________________________________ > >>>>>> More immediate than e-mail? Get instant access with Windows Live > >>>>>> Messenger. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>> http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_instantaccess_042008 > >>>> > >>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> Gear Dev > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>>> > >>>>> > >>>> please visit: > >>>> > >>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>> _________________________________________________________________ > >>>> More immediate than e-mail? Get instant access with Windows Live > >>>> Messenger. > >>>> > >>>> http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_Refresh_instantaccess_042008 > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _________________________________________________________________ > > Going green? See the top 12 foods to eat organic. > > http://green.msn.com/galleries/photos/photos.aspx?gid=164&ocid=T003MSN51N1653A > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Going green? See the top 12 foods to eat organic. http://green.msn.com/galleries/photos/photos.aspx?gid=164&ocid=T003MSN51N1653A _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

