My guess is it's choking on the space in the "Program Files" directory's name. Why the hell Microsoft decided to put a space in a system folder's name is beyond me. (Of note is the localization of the folder's name... the German "Programme" does not exhibit the problem, though it does change the meaning slightly to "Programs".)
Do you actually have to move the mod's files to the dedicated server directory? Can't you just go 'srcds.exe -console -game "C:\Program Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers (because that's the only method on Linux, and I grew used to it). Maybe, if you don't let the GUI take care of everything, this path problem will disappear, but that's just a wild guess. ~~ Ondra On 26.05.08 6:18 Uhr, Matthew Dryden wrote: > Ah thanks. But this is the error now: > > c:\program\gameinfo.txt > > Erm...why is it searching in c:\program for my gameinfo.txt... > > 1nsane . wrote: > >> You are trying to run an EP2 mod on the EP1 dedicated server? Try using the >> Team Fortress 2 dedicated server and see how that goes :). >> >> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden<[EMAIL PROTECTED]> >> wrote: >> >> >> >>> Hi all, >>> >>> I recently try to take our mod and host a dedicated server for it on my >>> own box by using the Source Dedicated Server in the Tools tab. I moved >>> my whole mod folder for to this folder: >>> >>> C:\Program [EMAIL PROTECTED] dedicated server >>> >>> And then I booted up the program. The server launched fine and it was >>> all good until I tried to connect...then I got this message: >>> >>> This server is using an older protocol ( 7 ) than your client ( 14 ). >>> >>> The mod is based on the Orange Box engine, uses AppID 218, and is not >>> VAC-secured...if I make it VAC secured, it gives me this error: >>> >>> MountFilesystem( 241 ) failed: >>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with error >>> 5: No Steam Content Servers are available. >>> >>> Which is fine, I don't need it VAC secured, but I don't understand why >>> I, nor any of my testers, can connect to the server which is using dlls >>> that are absolutely an exact copy of my mod directory. >>> >>> Does anyone have a fix, workaround, or thought on this? >>> >>> Thanks. >>> - Matthew _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

