I solved a lot of my problems by copying the relevant files/folders from 
the main direction to the orangebox directory. I was missing the models 
and sounds...but moving relevent files into the orangebox folder in 
srcds fixed the problem. If your mod uses default hl2mp maps, you'll 
also need that folder in the orangebox folder.

I also experienced an issue on map changes (using AppID 218) where all 
my materials are unloaded. I tried a few things, but changing "sv_pure 
0" was the only thing that fixed it.

Hope this helps.

Skillet wrote:
> I still get the gameinfo.txt error whenever I try to launch from the GUI,
> whether the mod folder is in dedicated server 2007\ or SourceMods\.
> Launching from the command line with -console says it loads the mod binaries
> but then complains about surfaceproperties_manifest.txt missing, which I
> don't have in my mod folder and should be included in the GCF if they're
> required.  I tried copying them out of the HL2DM GCF and arrived finally at
> the bizzare error that DLLInit::Init() returned false.
>
> The exact same content works perfectly on a listen server.  Anyone else
> encountered similar problems?
>
> On Mon, May 26, 2008 at 5:10 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
>
>   
>> Orange Box engine supports linux servers, though I believe there's a
>> few obstacles to compiling the SDK OB server for linux currently
>>
>> - Neph
>>
>> On Mon, May 26, 2008 at 1:45 AM, Matthew Dryden <[EMAIL PROTECTED]>
>> wrote:
>>     
>>> Another question...my game hosting provider advised me that his servers
>>> are linux-based...and I have no linux related files in there. I remember
>>> sometime back reading that the Orange Box engine doesn't support linux
>>> servers or some jazz like that.
>>>
>>>  From what I understand, my OB engine-based mod can't be ran on a linux
>>> based server?
>>>
>>> Matthew Dryden wrote:
>>>       
>>>> I was able to copy the files into "source 2007 dedicated server" folder
>>>> and select the game through the browser as before...just now theres' two
>>>> listed there...*rolls eyes*
>>>>
>>>> Seems to work fine now.
>>>>
>>>> Ondr(ej Hos(ek wrote:
>>>>
>>>>         
>>>>> My guess is it's choking on the space in the "Program Files"
>>>>>           
>> directory's
>>     
>>>>> name. Why the hell Microsoft decided to put a space in a system
>>>>>           
>> folder's
>>     
>>>>> name is beyond me. (Of note is the localization of the folder's name...
>>>>> the German "Programme" does not exhibit the problem, though it does
>>>>> change the meaning slightly to "Programs".)
>>>>>
>>>>> Do you actually have to move the mod's files to the dedicated server
>>>>> directory? Can't you just go 'srcds.exe -console -game "C:\Program
>>>>> Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map
>>>>> spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers
>>>>> (because that's the only method on Linux, and I grew used to it).
>>>>>           
>> Maybe,
>>     
>>>>> if you don't let the GUI take care of everything, this path problem
>>>>>           
>> will
>>     
>>>>> disappear, but that's just a wild guess.
>>>>>
>>>>> ~~ Ondra
>>>>>
>>>>> On 26.05.08 6:18 Uhr, Matthew Dryden wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> Ah thanks. But this is the error now:
>>>>>>
>>>>>> c:\program\gameinfo.txt
>>>>>>
>>>>>> Erm...why is it searching in c:\program for my gameinfo.txt...
>>>>>>
>>>>>> 1nsane . wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> You are trying to run an EP2 mod on the EP1 dedicated server? Try
>>>>>>>               
>> using the
>>     
>>>>>>> Team Fortress 2 dedicated server and see how that goes :).
>>>>>>>
>>>>>>> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden<[EMAIL PROTECTED]
>>>>>>>               
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Hi all,
>>>>>>>>
>>>>>>>> I recently try to take our mod and host a dedicated server for it on
>>>>>>>>                 
>> my
>>     
>>>>>>>> own box by using the Source Dedicated Server in the Tools tab. I
>>>>>>>>                 
>> moved
>>     
>>>>>>>> my whole mod folder for to this folder:
>>>>>>>>
>>>>>>>> C:\Program [EMAIL PROTECTED] dedicated server
>>>>>>>>
>>>>>>>> And then I booted up the program. The server launched fine and it
>>>>>>>>                 
>> was
>>     
>>>>>>>> all good until I tried to connect...then I got this message:
>>>>>>>>
>>>>>>>>   This server is using an older protocol ( 7 ) than your client ( 14
>>>>>>>>                 
>> ).
>>     
>>>>>>>> The mod is based on the Orange Box engine, uses AppID 218, and is
>>>>>>>>                 
>> not
>>     
>>>>>>>> VAC-secured...if I make it VAC secured, it gives me this error:
>>>>>>>>
>>>>>>>> MountFilesystem( 241 ) failed:
>>>>>>>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with
>>>>>>>>                 
>> error
>>     
>>>>>>>> 5: No Steam Content Servers are available.
>>>>>>>>
>>>>>>>> Which is fine, I don't need it VAC secured, but I don't understand
>>>>>>>>                 
>> why
>>     
>>>>>>>> I, nor any of my testers, can connect to the server which is using
>>>>>>>>                 
>> dlls
>>     
>>>>>>>> that are absolutely an exact copy of my mod directory.
>>>>>>>>
>>>>>>>> Does anyone have a fix, workaround, or thought on this?
>>>>>>>>
>>>>>>>> Thanks.
>>>>>>>> - Matthew
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> _______________________________________________
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