no, just edit your gameinfo.txt so instead of it saying 'hl2mp' for the
path, it says this:

|all_source_engine_paths|hl2mp

then it'll read from the ep1 srcds\hl2mp folder.

On Thu, Jun 5, 2008 at 10:08 PM, Matthew Dryden <[EMAIL PROTECTED]> wrote:

> I solved a lot of my problems by copying the relevant files/folders from
> the main direction to the orangebox directory. I was missing the models
> and sounds...but moving relevent files into the orangebox folder in
> srcds fixed the problem. If your mod uses default hl2mp maps, you'll
> also need that folder in the orangebox folder.
>
> I also experienced an issue on map changes (using AppID 218) where all
> my materials are unloaded. I tried a few things, but changing "sv_pure
> 0" was the only thing that fixed it.
>
> Hope this helps.
>
> Skillet wrote:
> > I still get the gameinfo.txt error whenever I try to launch from the GUI,
> > whether the mod folder is in dedicated server 2007\ or SourceMods\.
> > Launching from the command line with -console says it loads the mod
> binaries
> > but then complains about surfaceproperties_manifest.txt missing, which I
> > don't have in my mod folder and should be included in the GCF if they're
> > required.  I tried copying them out of the HL2DM GCF and arrived finally
> at
> > the bizzare error that DLLInit::Init() returned false.
> >
> > The exact same content works perfectly on a listen server.  Anyone else
> > encountered similar problems?
> >
> > On Mon, May 26, 2008 at 5:10 AM, Nephyrin Zey <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> Orange Box engine supports linux servers, though I believe there's a
> >> few obstacles to compiling the SDK OB server for linux currently
> >>
> >> - Neph
> >>
> >> On Mon, May 26, 2008 at 1:45 AM, Matthew Dryden <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>> Another question...my game hosting provider advised me that his servers
> >>> are linux-based...and I have no linux related files in there. I
> remember
> >>> sometime back reading that the Orange Box engine doesn't support linux
> >>> servers or some jazz like that.
> >>>
> >>>  From what I understand, my OB engine-based mod can't be ran on a linux
> >>> based server?
> >>>
> >>> Matthew Dryden wrote:
> >>>
> >>>> I was able to copy the files into "source 2007 dedicated server"
> folder
> >>>> and select the game through the browser as before...just now theres'
> two
> >>>> listed there...*rolls eyes*
> >>>>
> >>>> Seems to work fine now.
> >>>>
> >>>> Ondr(ej Hos(ek wrote:
> >>>>
> >>>>
> >>>>> My guess is it's choking on the space in the "Program Files"
> >>>>>
> >> directory's
> >>
> >>>>> name. Why the hell Microsoft decided to put a space in a system
> >>>>>
> >> folder's
> >>
> >>>>> name is beyond me. (Of note is the localization of the folder's
> name...
> >>>>> the German "Programme" does not exhibit the problem, though it does
> >>>>> change the meaning slightly to "Programs".)
> >>>>>
> >>>>> Do you actually have to move the mod's files to the dedicated server
> >>>>> directory? Can't you just go 'srcds.exe -console -game "C:\Program
> >>>>> Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map
> >>>>> spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers
> >>>>> (because that's the only method on Linux, and I grew used to it).
> >>>>>
> >> Maybe,
> >>
> >>>>> if you don't let the GUI take care of everything, this path problem
> >>>>>
> >> will
> >>
> >>>>> disappear, but that's just a wild guess.
> >>>>>
> >>>>> ~~ Ondra
> >>>>>
> >>>>> On 26.05.08 6:18 Uhr, Matthew Dryden wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Ah thanks. But this is the error now:
> >>>>>>
> >>>>>> c:\program\gameinfo.txt
> >>>>>>
> >>>>>> Erm...why is it searching in c:\program for my gameinfo.txt...
> >>>>>>
> >>>>>> 1nsane . wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> You are trying to run an EP2 mod on the EP1 dedicated server? Try
> >>>>>>>
> >> using the
> >>
> >>>>>>> Team Fortress 2 dedicated server and see how that goes :).
> >>>>>>>
> >>>>>>> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden<
> [EMAIL PROTECTED]
> >>>>>>>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> Hi all,
> >>>>>>>>
> >>>>>>>> I recently try to take our mod and host a dedicated server for it
> on
> >>>>>>>>
> >> my
> >>
> >>>>>>>> own box by using the Source Dedicated Server in the Tools tab. I
> >>>>>>>>
> >> moved
> >>
> >>>>>>>> my whole mod folder for to this folder:
> >>>>>>>>
> >>>>>>>> C:\Program [EMAIL PROTECTED] dedicated
> server
> >>>>>>>>
> >>>>>>>> And then I booted up the program. The server launched fine and it
> >>>>>>>>
> >> was
> >>
> >>>>>>>> all good until I tried to connect...then I got this message:
> >>>>>>>>
> >>>>>>>>   This server is using an older protocol ( 7 ) than your client (
> 14
> >>>>>>>>
> >> ).
> >>
> >>>>>>>> The mod is based on the Orange Box engine, uses AppID 218, and is
> >>>>>>>>
> >> not
> >>
> >>>>>>>> VAC-secured...if I make it VAC secured, it gives me this error:
> >>>>>>>>
> >>>>>>>> MountFilesystem( 241 ) failed:
> >>>>>>>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with
> >>>>>>>>
> >> error
> >>
> >>>>>>>> 5: No Steam Content Servers are available.
> >>>>>>>>
> >>>>>>>> Which is fine, I don't need it VAC secured, but I don't understand
> >>>>>>>>
> >> why
> >>
> >>>>>>>> I, nor any of my testers, can connect to the server which is using
> >>>>>>>>
> >> dlls
> >>
> >>>>>>>> that are absolutely an exact copy of my mod directory.
> >>>>>>>>
> >>>>>>>> Does anyone have a fix, workaround, or thought on this?
> >>>>>>>>
> >>>>>>>> Thanks.
> >>>>>>>> - Matthew
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>
> >> please visit:
> >>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>
> >> please visit:
> >>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


-- 
-Tony
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to