no, just edit your gameinfo.txt so instead of it saying 'hl2mp' for the path, it says this:
|all_source_engine_paths|hl2mp then it'll read from the ep1 srcds\hl2mp folder. On Thu, Jun 5, 2008 at 10:08 PM, Matthew Dryden <[EMAIL PROTECTED]> wrote: > I solved a lot of my problems by copying the relevant files/folders from > the main direction to the orangebox directory. I was missing the models > and sounds...but moving relevent files into the orangebox folder in > srcds fixed the problem. If your mod uses default hl2mp maps, you'll > also need that folder in the orangebox folder. > > I also experienced an issue on map changes (using AppID 218) where all > my materials are unloaded. I tried a few things, but changing "sv_pure > 0" was the only thing that fixed it. > > Hope this helps. > > Skillet wrote: > > I still get the gameinfo.txt error whenever I try to launch from the GUI, > > whether the mod folder is in dedicated server 2007\ or SourceMods\. > > Launching from the command line with -console says it loads the mod > binaries > > but then complains about surfaceproperties_manifest.txt missing, which I > > don't have in my mod folder and should be included in the GCF if they're > > required. I tried copying them out of the HL2DM GCF and arrived finally > at > > the bizzare error that DLLInit::Init() returned false. > > > > The exact same content works perfectly on a listen server. Anyone else > > encountered similar problems? > > > > On Mon, May 26, 2008 at 5:10 AM, Nephyrin Zey <[EMAIL PROTECTED]> > wrote: > > > > > >> Orange Box engine supports linux servers, though I believe there's a > >> few obstacles to compiling the SDK OB server for linux currently > >> > >> - Neph > >> > >> On Mon, May 26, 2008 at 1:45 AM, Matthew Dryden <[EMAIL PROTECTED]> > >> wrote: > >> > >>> Another question...my game hosting provider advised me that his servers > >>> are linux-based...and I have no linux related files in there. I > remember > >>> sometime back reading that the Orange Box engine doesn't support linux > >>> servers or some jazz like that. > >>> > >>> From what I understand, my OB engine-based mod can't be ran on a linux > >>> based server? > >>> > >>> Matthew Dryden wrote: > >>> > >>>> I was able to copy the files into "source 2007 dedicated server" > folder > >>>> and select the game through the browser as before...just now theres' > two > >>>> listed there...*rolls eyes* > >>>> > >>>> Seems to work fine now. > >>>> > >>>> Ondr(ej Hos(ek wrote: > >>>> > >>>> > >>>>> My guess is it's choking on the space in the "Program Files" > >>>>> > >> directory's > >> > >>>>> name. Why the hell Microsoft decided to put a space in a system > >>>>> > >> folder's > >> > >>>>> name is beyond me. (Of note is the localization of the folder's > name... > >>>>> the German "Programme" does not exhibit the problem, though it does > >>>>> change the meaning slightly to "Programs".) > >>>>> > >>>>> Do you actually have to move the mod's files to the dedicated server > >>>>> directory? Can't you just go 'srcds.exe -console -game "C:\Program > >>>>> Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map > >>>>> spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers > >>>>> (because that's the only method on Linux, and I grew used to it). > >>>>> > >> Maybe, > >> > >>>>> if you don't let the GUI take care of everything, this path problem > >>>>> > >> will > >> > >>>>> disappear, but that's just a wild guess. > >>>>> > >>>>> ~~ Ondra > >>>>> > >>>>> On 26.05.08 6:18 Uhr, Matthew Dryden wrote: > >>>>> > >>>>> > >>>>> > >>>>>> Ah thanks. But this is the error now: > >>>>>> > >>>>>> c:\program\gameinfo.txt > >>>>>> > >>>>>> Erm...why is it searching in c:\program for my gameinfo.txt... > >>>>>> > >>>>>> 1nsane . wrote: > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>> You are trying to run an EP2 mod on the EP1 dedicated server? Try > >>>>>>> > >> using the > >> > >>>>>>> Team Fortress 2 dedicated server and see how that goes :). > >>>>>>> > >>>>>>> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden< > [EMAIL PROTECTED] > >>>>>>> > >>>>>>> wrote: > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> Hi all, > >>>>>>>> > >>>>>>>> I recently try to take our mod and host a dedicated server for it > on > >>>>>>>> > >> my > >> > >>>>>>>> own box by using the Source Dedicated Server in the Tools tab. I > >>>>>>>> > >> moved > >> > >>>>>>>> my whole mod folder for to this folder: > >>>>>>>> > >>>>>>>> C:\Program [EMAIL PROTECTED] dedicated > server > >>>>>>>> > >>>>>>>> And then I booted up the program. The server launched fine and it > >>>>>>>> > >> was > >> > >>>>>>>> all good until I tried to connect...then I got this message: > >>>>>>>> > >>>>>>>> This server is using an older protocol ( 7 ) than your client ( > 14 > >>>>>>>> > >> ). > >> > >>>>>>>> The mod is based on the Orange Box engine, uses AppID 218, and is > >>>>>>>> > >> not > >> > >>>>>>>> VAC-secured...if I make it VAC secured, it gives me this error: > >>>>>>>> > >>>>>>>> MountFilesystem( 241 ) failed: > >>>>>>>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with > >>>>>>>> > >> error > >> > >>>>>>>> 5: No Steam Content Servers are available. > >>>>>>>> > >>>>>>>> Which is fine, I don't need it VAC secured, but I don't understand > >>>>>>>> > >> why > >> > >>>>>>>> I, nor any of my testers, can connect to the server which is using > >>>>>>>> > >> dlls > >> > >>>>>>>> that are absolutely an exact copy of my mod directory. > >>>>>>>> > >>>>>>>> Does anyone have a fix, workaround, or thought on this? > >>>>>>>> > >>>>>>>> Thanks. > >>>>>>>> - Matthew > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> > >> please visit: > >> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >> please visit: > >> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

