I still get the gameinfo.txt error whenever I try to launch from the GUI, whether the mod folder is in dedicated server 2007\ or SourceMods\. Launching from the command line with -console says it loads the mod binaries but then complains about surfaceproperties_manifest.txt missing, which I don't have in my mod folder and should be included in the GCF if they're required. I tried copying them out of the HL2DM GCF and arrived finally at the bizzare error that DLLInit::Init() returned false.
The exact same content works perfectly on a listen server. Anyone else encountered similar problems? On Mon, May 26, 2008 at 5:10 AM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > Orange Box engine supports linux servers, though I believe there's a > few obstacles to compiling the SDK OB server for linux currently > > - Neph > > On Mon, May 26, 2008 at 1:45 AM, Matthew Dryden <[EMAIL PROTECTED]> > wrote: > > Another question...my game hosting provider advised me that his servers > > are linux-based...and I have no linux related files in there. I remember > > sometime back reading that the Orange Box engine doesn't support linux > > servers or some jazz like that. > > > > From what I understand, my OB engine-based mod can't be ran on a linux > > based server? > > > > Matthew Dryden wrote: > >> I was able to copy the files into "source 2007 dedicated server" folder > >> and select the game through the browser as before...just now theres' two > >> listed there...*rolls eyes* > >> > >> Seems to work fine now. > >> > >> Ondr(ej Hos(ek wrote: > >> > >>> My guess is it's choking on the space in the "Program Files" > directory's > >>> name. Why the hell Microsoft decided to put a space in a system > folder's > >>> name is beyond me. (Of note is the localization of the folder's name... > >>> the German "Programme" does not exhibit the problem, though it does > >>> change the meaning slightly to "Programs".) > >>> > >>> Do you actually have to move the mod's files to the dedicated server > >>> directory? Can't you just go 'srcds.exe -console -game "C:\Program > >>> Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map > >>> spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers > >>> (because that's the only method on Linux, and I grew used to it). > Maybe, > >>> if you don't let the GUI take care of everything, this path problem > will > >>> disappear, but that's just a wild guess. > >>> > >>> ~~ Ondra > >>> > >>> On 26.05.08 6:18 Uhr, Matthew Dryden wrote: > >>> > >>> > >>>> Ah thanks. But this is the error now: > >>>> > >>>> c:\program\gameinfo.txt > >>>> > >>>> Erm...why is it searching in c:\program for my gameinfo.txt... > >>>> > >>>> 1nsane . wrote: > >>>> > >>>> > >>>> > >>>>> You are trying to run an EP2 mod on the EP1 dedicated server? Try > using the > >>>>> Team Fortress 2 dedicated server and see how that goes :). > >>>>> > >>>>> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden<[EMAIL PROTECTED] > > > >>>>> wrote: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> Hi all, > >>>>>> > >>>>>> I recently try to take our mod and host a dedicated server for it on > my > >>>>>> own box by using the Source Dedicated Server in the Tools tab. I > moved > >>>>>> my whole mod folder for to this folder: > >>>>>> > >>>>>> C:\Program [EMAIL PROTECTED] dedicated server > >>>>>> > >>>>>> And then I booted up the program. The server launched fine and it > was > >>>>>> all good until I tried to connect...then I got this message: > >>>>>> > >>>>>> This server is using an older protocol ( 7 ) than your client ( 14 > ). > >>>>>> > >>>>>> The mod is based on the Orange Box engine, uses AppID 218, and is > not > >>>>>> VAC-secured...if I make it VAC secured, it gives me this error: > >>>>>> > >>>>>> MountFilesystem( 241 ) failed: > >>>>>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with > error > >>>>>> 5: No Steam Content Servers are available. > >>>>>> > >>>>>> Which is fine, I don't need it VAC secured, but I don't understand > why > >>>>>> I, nor any of my testers, can connect to the server which is using > dlls > >>>>>> that are absolutely an exact copy of my mod directory. > >>>>>> > >>>>>> Does anyone have a fix, workaround, or thought on this? > >>>>>> > >>>>>> Thanks. > >>>>>> - Matthew > >>>>>> > >>>>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

