I was able to copy the files into "source 2007 dedicated server" folder and select the game through the browser as before...just now theres' two listed there...*rolls eyes*
Seems to work fine now. Ondr(ej Hos(ek wrote: > My guess is it's choking on the space in the "Program Files" directory's > name. Why the hell Microsoft decided to put a space in a system folder's > name is beyond me. (Of note is the localization of the folder's name... > the German "Programme" does not exhibit the problem, though it does > change the meaning slightly to "Programs".) > > Do you actually have to move the mod's files to the dedicated server > directory? Can't you just go 'srcds.exe -console -game "C:\Program > Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map > spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers > (because that's the only method on Linux, and I grew used to it). Maybe, > if you don't let the GUI take care of everything, this path problem will > disappear, but that's just a wild guess. > > ~~ Ondra > > On 26.05.08 6:18 Uhr, Matthew Dryden wrote: > >> Ah thanks. But this is the error now: >> >> c:\program\gameinfo.txt >> >> Erm...why is it searching in c:\program for my gameinfo.txt... >> >> 1nsane . wrote: >> >> >>> You are trying to run an EP2 mod on the EP1 dedicated server? Try using the >>> Team Fortress 2 dedicated server and see how that goes :). >>> >>> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden<[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>> >>>> Hi all, >>>> >>>> I recently try to take our mod and host a dedicated server for it on my >>>> own box by using the Source Dedicated Server in the Tools tab. I moved >>>> my whole mod folder for to this folder: >>>> >>>> C:\Program [EMAIL PROTECTED] dedicated server >>>> >>>> And then I booted up the program. The server launched fine and it was >>>> all good until I tried to connect...then I got this message: >>>> >>>> This server is using an older protocol ( 7 ) than your client ( 14 ). >>>> >>>> The mod is based on the Orange Box engine, uses AppID 218, and is not >>>> VAC-secured...if I make it VAC secured, it gives me this error: >>>> >>>> MountFilesystem( 241 ) failed: >>>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with error >>>> 5: No Steam Content Servers are available. >>>> >>>> Which is fine, I don't need it VAC secured, but I don't understand why >>>> I, nor any of my testers, can connect to the server which is using dlls >>>> that are absolutely an exact copy of my mod directory. >>>> >>>> Does anyone have a fix, workaround, or thought on this? >>>> >>>> Thanks. >>>> - Matthew >>>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

