I was able to copy the files into "source 2007 dedicated server" folder 
and select the game through the browser as before...just now theres' two 
listed there...*rolls eyes*

Seems to work fine now.

Ondr(ej Hos(ek wrote:
> My guess is it's choking on the space in the "Program Files" directory's 
> name. Why the hell Microsoft decided to put a space in a system folder's 
> name is beyond me. (Of note is the localization of the folder's name... 
> the German "Programme" does not exhibit the problem, though it does 
> change the meaning slightly to "Programs".)
>
> Do you actually have to move the mod's files to the dedicated server 
> directory? Can't you just go 'srcds.exe -console -game "C:\Program 
> Files\Steam\SteamApps\SourceMods\PerfectKirbySource" +map 
> spanish_godzilla'? I have NFI; I always use hldsupdatetool'ed servers 
> (because that's the only method on Linux, and I grew used to it). Maybe, 
> if you don't let the GUI take care of everything, this path problem will 
> disappear, but that's just a wild guess.
>
> ~~ Ondra
>
> On 26.05.08 6:18 Uhr, Matthew Dryden wrote:
>   
>> Ah thanks. But this is the error now:
>>
>> c:\program\gameinfo.txt
>>
>> Erm...why is it searching in c:\program for my gameinfo.txt...
>>
>> 1nsane . wrote:
>>    
>>     
>>> You are trying to run an EP2 mod on the EP1 dedicated server? Try using the
>>> Team Fortress 2 dedicated server and see how that goes :).
>>>
>>> On Sun, May 25, 2008 at 11:28 PM, Matthew Dryden<[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>      
>>>       
>>>> Hi all,
>>>>
>>>> I recently try to take our mod and host a dedicated server for it on my
>>>> own box by using the Source Dedicated Server in the Tools tab. I moved
>>>> my whole mod folder for to this folder:
>>>>
>>>> C:\Program [EMAIL PROTECTED] dedicated server
>>>>
>>>> And then I booted up the program. The server launched fine and it was
>>>> all good until I tried to connect...then I got this message:
>>>>
>>>>   This server is using an older protocol ( 7 ) than your client ( 14 ).
>>>>
>>>> The mod is based on the Orange Box engine, uses AppID 218, and is not
>>>> VAC-secured...if I make it VAC secured, it gives me this error:
>>>>
>>>> MountFilesystem( 241 ) failed:
>>>> SteamMountFilesystem(2104,241,0x150dfd64=,0x150dfc54) failed with error
>>>> 5: No Steam Content Servers are available.
>>>>
>>>> Which is fine, I don't need it VAC secured, but I don't understand why
>>>> I, nor any of my testers, can connect to the server which is using dlls
>>>> that are absolutely an exact copy of my mod directory.
>>>>
>>>> Does anyone have a fix, workaround, or thought on this?
>>>>
>>>> Thanks.
>>>> - Matthew
>>>>         
>
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