Yeah heres the email from RobinW (Hope he doesn't mind lol)

------------------------------------------------------------------------------------------
 


Hi Jake.
We'll be releasing all the content we've used in the Meet the X movies
when we release the tools we use to make them. We'd like to make it
really easy for machinima folks to make & cut their own versions of the
Meet the X shorts.

Robin.

------------------------------------------------------------------------------------------
Cory de La Torre wrote:
> The video Editor, err hmm I forgot the name of it now.
>
> On Mon, Jun 9, 2008 at 5:49 PM, Jake Breen <[EMAIL PROTECTED]>
> wrote:
>
>   
>> Awesome, any chance on IFM? RobinW said (In an email a while back) you
>> guys would be releasing everything they used to make the Meet the Team
>> trailers for TF2..
>>
>> Mike Durand wrote:
>>     
>>> Hi All-
>>>
>>>
>>>
>>> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries for
>>> the particle editor, the commentary editor, and the materials editor.
>>> I'm still working on an SDK update that includes a convenient way to
>>> launch the tools as well as some example particles and commentary files,
>>> but in the interim you can run any of the three games with '-tools' in
>>> the launch options and access the new tools.
>>>
>>>
>>>
>>> More documentation is on the way, but here is some general information
>>> to help get you started checking out the tools:
>>>
>>>
>>>
>>> 1.       These three tools run in the same process as the engine and you
>>> can switch between the tools.
>>>
>>> 2.       The F10 button changes context between playing the game in the
>>> 'Engine Viewport' window and editing content via the current tool.
>>>
>>> 3.       In the lower left corner is an input field that allows the user
>>> to dispatch console commands to the game while working with the tools.
>>>
>>> 4.       Particle systems are defined in .pcf files that are located in
>>> the 'particles' subdirectory beneath the game directory. You should
>>> extract some of the TF2, Portal, or Ep2 particle files from the game
>>> caches if you would like to see some examples. The SDK update will
>>> include example particles.
>>>
>>> 5.       Commentary node information is stored in text files in the
>>> games' 'maps' subdirectory and the established naming convention is
>>> <map_name>_commentary.txt. Again, you can extract these files from our
>>> shipping games to check out the editor ahead of the SDK update and
>>> example nodes.
>>>
>>> 6.       The material editor  is a GUI front-end and preview tool that
>>> provides a more convenient way of tweaking materials settings. You can
>>> extract VMT files from our shipping games or those from your own mods to
>>> check it out.
>>>
>>>
>>>
>>> I'm sure that there will be lots of questions and I'll do my best to
>>> answer them quickly. I'm looking update the SDK either tomorrow or
>>> Wednesday which will give you guys some more examples as well as make
>>> launching the engine tools more consistent with our other tools.
>>>
>>>
>>>
>>> -Best,
>>>
>>>  Mike
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>     
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to