The three new tools that I named are the only ones available right now.
Sorry.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Monday, June 09, 2008 5:49 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] New Content Authoring Tools In Tonight's Update

Awesome, any chance on IFM? RobinW said (In an email a while back) you 
guys would be releasing everything they used to make the Meet the Team 
trailers for TF2..

Mike Durand wrote:
> Hi All-
>
>  
>
> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries
for
> the particle editor, the commentary editor, and the materials editor.
> I'm still working on an SDK update that includes a convenient way to
> launch the tools as well as some example particles and commentary
files,
> but in the interim you can run any of the three games with '-tools' in
> the launch options and access the new tools.
>
>  
>
> More documentation is on the way, but here is some general information
> to help get you started checking out the tools:
>
>  
>
> 1.       These three tools run in the same process as the engine and
you
> can switch between the tools.
>
> 2.       The F10 button changes context between playing the game in
the
> 'Engine Viewport' window and editing content via the current tool.
>
> 3.       In the lower left corner is an input field that allows the
user
> to dispatch console commands to the game while working with the tools.
>
> 4.       Particle systems are defined in .pcf files that are located
in
> the 'particles' subdirectory beneath the game directory. You should
> extract some of the TF2, Portal, or Ep2 particle files from the game
> caches if you would like to see some examples. The SDK update will
> include example particles.
>
> 5.       Commentary node information is stored in text files in the
> games' 'maps' subdirectory and the established naming convention is
> <map_name>_commentary.txt. Again, you can extract these files from our
> shipping games to check out the editor ahead of the SDK update and
> example nodes.
>
> 6.       The material editor  is a GUI front-end and preview tool that
> provides a more convenient way of tweaking materials settings. You can
> extract VMT files from our shipping games or those from your own mods
to
> check it out.
>
>  
>
> I'm sure that there will be lots of questions and I'll do my best to
> answer them quickly. I'm looking update the SDK either tomorrow or
> Wednesday which will give you guys some more examples as well as make
> launching the engine tools more consistent with our other tools.
>
>  
>
> -Best,
>
>  Mike
>
>  
>
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>   


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